HFP-1266 Add accessibility labels to controls
Improve the overall behavior when using a readspeaker. Still missing localization, dialog support and a proper timer.pull/30/head^2
parent
196c112243
commit
f17d7cb4b2
61
card.js
61
card.js
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@ -21,6 +21,8 @@
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var path = H5P.getPath(image.path, id);
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var width, height, margin, $card, $wrapper, removedState, flippedState;
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alt = alt || 'Missing description'; // Default for old games
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if (image.width !== undefined && image.height !== undefined) {
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if (image.width > image.height) {
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width = '100%';
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@ -35,10 +37,42 @@
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width = height = '100%';
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}
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/**
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* Update the cards label to make it accessible to users with a readspeaker
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*
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* @param {boolean} isMatched The card has been matched
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* @param {boolean} announce Announce the current state of the card
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* @param {boolean} reset Go back to the default label
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*/
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self.updateLabel = function (isMatched, announce, reset) {
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// Determine new label from input params
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var label = (reset ? 'Unturned' : alt);
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if (isMatched) {
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label = 'Match found. ' + label; // TODO l10n
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}
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// Update the card's label
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$wrapper.attr('aria-label', 'Card ' + ($wrapper.index() + 1) + ': ' + label); // TODO l10n
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// Update disabled property
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$wrapper.attr('aria-disabled', reset ? null : 'true');
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// Announce the label change
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if (announce) {
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$wrapper.blur().focus(); // Announce card label
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}
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};
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/**
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* Flip card.
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*/
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self.flip = function () {
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if (flippedState) {
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$wrapper.blur().focus(); // Announce card label again
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return;
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}
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$card.addClass('h5p-flipped');
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self.trigger('flip');
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flippedState = true;
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@ -48,6 +82,7 @@
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* Flip card back.
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*/
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self.flipBack = function () {
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self.updateLabel(null, null, true); // Reset card label
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$card.removeClass('h5p-flipped');
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flippedState = false;
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};
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@ -55,7 +90,7 @@
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/**
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* Remove.
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*/
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self.remove = function () {
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self.remove = function (announce) {
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$card.addClass('h5p-matched');
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removedState = true;
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};
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@ -64,6 +99,9 @@
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* Reset card to natural state
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*/
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self.reset = function () {
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self.updateLabel(null, null, true); // Reset card label
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flippedState = false;
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removedState = false;
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$card[0].classList.remove('h5p-flipped', 'h5p-matched');
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};
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@ -91,11 +129,10 @@
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* @param {H5P.jQuery} $container
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*/
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self.appendTo = function ($container) {
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// TODO: Translate alt attr
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$wrapper = $('<li class="h5p-memory-wrap" tabindex="-1" role="button"><div class="h5p-memory-card">' +
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'<div class="h5p-front"' + (styles && styles.front ? styles.front : '') + '>' + (styles && styles.backImage ? '' : '<span></span>') + '</div>' +
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'<div class="h5p-back"' + (styles && styles.back ? styles.back : '') + '>' +
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'<img src="' + path + '" alt="' + (alt || 'Memory Image') + '" style="width:' + width + ';height:' + height + '"/>' +
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'<img src="' + path + '" alt="' + alt + '" style="width:' + width + ';height:' + height + '"/>' +
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'</div>' +
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'</div></li>')
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.appendTo($container)
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@ -103,10 +140,8 @@
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switch (event.which) {
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case 13: // Enter
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case 32: // Space
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if (!flippedState) {
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self.flip();
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event.preventDefault();
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}
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return;
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case 39: // Right
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case 40: // Down
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@ -122,6 +157,7 @@
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return;
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}
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});
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$wrapper.attr('aria-label', 'Card ' + ($wrapper.index() + 1) + ': Unturned.'); // TODO l10n
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$card = $wrapper.children('.h5p-memory-card')
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.children('.h5p-front')
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.click(function () {
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@ -131,7 +167,7 @@
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};
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/**
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* Re-append to parent container
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* Re-append to parent container.
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*/
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self.reAppend = function () {
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var parent = $wrapper[0].parentElement;
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@ -139,7 +175,7 @@
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};
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/**
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*
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* Make the card accessible when tabbing
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*/
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self.makeTabbable = function () {
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if ($wrapper) {
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@ -148,7 +184,7 @@
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};
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/**
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*
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* Prevent tabbing to the card
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*/
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self.makeUntabbable = function () {
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if ($wrapper) {
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@ -157,7 +193,7 @@
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};
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/**
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*
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* Make card tabbable and move focus to it
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*/
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self.setFocus = function () {
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self.makeTabbable();
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@ -167,10 +203,11 @@
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};
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/**
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*
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* Check if the card has been removed from the game, i.e. if has
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* been matched.
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*/
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self.isFlipped = function () {
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return flippedState;
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self.isRemoved = function () {
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return removedState;
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};
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};
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@ -1,6 +1,14 @@
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.h5p-memory-game {
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overflow: hidden;
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}
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.h5p-memory-game .h5p-memory-hidden-read {
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position: absolute;
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top: -1px;
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left: -1px;
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width: 1px;
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height: 1px;
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color: transparent;
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}
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.h5p-memory-game > ul {
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list-style: none !important;
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padding: 0.25em 0.5em !important;
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@ -5,6 +5,7 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
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var CARD_STD_SIZE = 116; // PX
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var STD_FONT_SIZE = 16; // PX
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var LIST_PADDING = 1; // EMs
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var numInstances = 0;
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/**
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* Memory Game Constructor
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@ -21,11 +22,12 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
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// Initialize event inheritance
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EventDispatcher.call(self);
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var flipped, timer, counter, popup, $feedback, $wrapper, maxWidth, numCols;
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var flipped, timer, counter, popup, $bottom, $feedback, $wrapper, maxWidth, numCols;
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var cards = [];
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var flipBacks = []; // Que of cards to be flipped back
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var numFlipped = 0;
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var removed = 0;
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numInstances++;
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/**
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* Check if these two cards belongs together.
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@ -49,17 +51,17 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
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return;
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}
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// Remove them from the game.
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card.remove();
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mate.remove();
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// Update counters
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numFlipped -= 2;
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removed += 2;
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var isFinished = (removed === cards.length);
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var desc = card.getDescription();
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// Remove them from the game.
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card.remove(!isFinished);
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mate.remove();
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var desc = card.getDescription();
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if (desc !== undefined) {
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// Pause timer and show desciption.
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timer.pause();
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@ -70,6 +72,7 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
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popup.show(desc, imgs, cardStyles ? cardStyles.back : undefined, function () {
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if (isFinished) {
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// Game done
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card.makeUntabbable();
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finished();
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}
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else {
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@ -80,6 +83,7 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
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}
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else if (isFinished) {
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// Game done
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card.makeUntabbable();
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finished();
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}
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};
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@ -90,7 +94,8 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
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*/
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var finished = function () {
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timer.stop();
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$feedback.addClass('h5p-show');
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$feedback.addClass('h5p-show'); // Announce
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$bottom.focus();
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// Create and trigger xAPI event 'completed'
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var completedEvent = self.createXAPIEventTemplate('completed');
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@ -113,7 +118,7 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
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});
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retryButton.classList.add('h5p-memory-transin');
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setTimeout(function () {
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// Remove class on nextTick to get transition effect
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// Remove class on nextTick to get transition effectupd
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retryButton.classList.remove('h5p-memory-transin');
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}, 0);
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@ -132,9 +137,6 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
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// Reset cards
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removed = 0;
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for (var i = 0; i < cards.length; i++) {
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cards[i].reset();
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}
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// Remove feedback
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$feedback[0].classList.remove('h5p-show');
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@ -151,11 +153,15 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
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for (var i = 0; i < cards.length; i++) {
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cards[i].reAppend();
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}
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for (var j = 0; j < cards.length; j++) {
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cards[j].reset();
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}
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// Scale new layout
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$wrapper.children('ul').children('.h5p-row-break').removeClass('h5p-row-break');
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maxWidth = -1;
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self.trigger('resize');
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cards[0].setFocus();
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}, 600);
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};
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@ -197,6 +203,11 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
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// Keep track of the number of flipped cards
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numFlipped++;
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// Announce the card unless it's the last one and it's correct
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var isMatched = (flipped === mate);
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var isLast = ((removed + 2) === cards.length);
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card.updateLabel(isMatched, !(isMatched && isLast));
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if (flipped !== undefined) {
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var matie = flipped;
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// Reset the flipped card.
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@ -239,7 +250,7 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
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return; // No more cards
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}
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}
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while (nextCard.isFlipped());
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while (nextCard.isRemoved());
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card.makeUntabbable();
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nextCard.setFocus();
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@ -342,24 +353,43 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
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}
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// Add cards to list
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var $list = $('<ul/>');
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var $list = $('<ul/>', {
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role: 'application',
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'aria-labelledby': 'h5p-intro-' + numInstances
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});
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for (var i = 0; i < cards.length; i++) {
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cards[i].appendTo($list);
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}
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cards[0].makeTabbable();
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if ($list.children().length) {
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$('<div/>', {
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id: 'h5p-intro-' + numInstances,
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'class': 'h5p-memory-hidden-read',
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html: 'Memory Game. Find the matching cards.', // TODO: l10n
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appendTo: $container
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});
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$list.appendTo($container);
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$feedback = $('<div class="h5p-feedback">' + parameters.l10n.feedback + '</div>').appendTo($container);
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$bottom = $('<div/>', {
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tabindex: '-1',
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appendTo: $container
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});
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$('<div/>', {
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'class': 'h5p-memory-hidden-read',
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html: 'All of the cards have been found.', // TODO: l10n
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appendTo: $bottom
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});
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$feedback = $('<div class="h5p-feedback">' + parameters.l10n.feedback + '</div>').appendTo($bottom);
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// Add status bar
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var $status = $('<dl class="h5p-status">' +
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'<dt>' + parameters.l10n.timeSpent + '</dt>' +
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'<dd class="h5p-time-spent">0:00</dd>' +
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'<dd class="h5p-time-spent">0:00</dd>' + // TODO: Add hidden dot ?
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'<dt>' + parameters.l10n.cardTurns + '</dt>' +
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'<dd class="h5p-card-turns">0</dd>' +
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'</dl>').appendTo($container);
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'</dl>').appendTo($bottom);
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timer = new MemoryGame.Timer($status.find('.h5p-time-spent')[0]);
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counter = new MemoryGame.Counter($status.find('.h5p-card-turns'));
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