283 lines
9.0 KiB
JavaScript
283 lines
9.0 KiB
JavaScript
// Will render a Question with multiple choices for answers.
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// Options format:
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// {
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// title: "Optional title for question box",
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// question: "Question text",
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// answers: [{text: "Answer text", correct: false}, ...],
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// singleAnswer: true, // or false, will change rendered output slightly.
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// }
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//
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// Events provided:
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// - h5pQuestionSetFinished: Triggered when a question is finished. (User presses Finish-button)
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window.H5P = window.H5P || {};
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H5P.QuestionSet = function (options) {
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if ( !(this instanceof H5P.QuestionSet) )
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return new H5P.QuestionSet(options);
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var $ = H5P.jQuery;
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var texttemplate = '' +
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'<style type="text/css">' +
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'.dots-container {' +
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' text-align: center;' +
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'}' +
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'.progress-dot {' +
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' display: inline-block;' +
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' width: 10px;' +
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' height: 10px;' +
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' border-radius: 50%;' +
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'}' +
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'.progress-dot.unanswered {' +
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' background: darkred;' +
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'}' +
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'.progress-dot.answered {' +
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' background: darkgreen;' +
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'}' +
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'.progress-dot.current {' +
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' box-shadow: 0px 0px 6px firebrick;' +
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'}' +
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'</style>' +
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'<div class="questionset">' +
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' <div class="title"><%= title %></div>' +
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' <% for (var i=0; i<questions.length; i++) { %>' +
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' <div class="question-container" id="q-<%= i %>">' +
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' <div><%= questions[i].machineName %></div>' +
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' </div>' +
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' <% } %>' +
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' <div class="question-footer">' +
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' <div class="progress">' +
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' <% if (progressType == "dots") { %>' +
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' <div class="dots-container">' +
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' <% for (var i=0; i<questions.length; i++) { %>' +
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' <span class="progress-dot unanswered" id="qdot-<%= i %>"></span>' +
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' <%} %>' +
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' </div>' +
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' <% } else if (progressType == "textual") { %>' +
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' <span class="progress-text"></span>' +
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' <% } %>' +
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' </div>' +
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' <button class="prev button"><%= texts.prevButton %></button>' +
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' <button class="next button"><%= texts.nextButton %></button>' +
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' <button class="finish button"><%= texts.finishButton %></button>' +
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' </div>' +
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'</div>' +
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'';
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var resulttemplate = '' +
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'<div class="questionset-results">' +
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' <div class="greeting"><%= greeting %></div>' +
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' <div class="score <%= scoreclass %>"><%= score %></div>' +
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' <div class="resulttext"><%= resulttext %></div>' +
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' <div><button class="qs-finishbutton"><%= finishButtonText %></button></div>' +
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'</div>' +
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'';
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var that = this;
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var defaults = {
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title: "",
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randomOrder: false,
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initialQuestion: 0,
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backgroundImage: "",
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progressType: 'dots',
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passPercentage: 50,
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questions: [],
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introPage: {
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showIntroPage: true,
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title: "Welcome",
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introduction: "Click start to start.",
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startButtonText: "Start"
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},
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texts: {
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prevButton: "Previous",
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nextButton: "Next",
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finishButton: "Finish",
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textualProgress: "Question: @current of @total questions"
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},
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endGame: {
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showResultPage: true,
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resultPage: {
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succesGreeting: "Congratulations!",
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successComment: "You have enough correct answers to pass the test.",
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failGreeting: "Sorry!",
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failComment: "You don't have enough correct answers to pass this test.",
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scoreString: "@score/@total",
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finishButtonText: "Finish"
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},
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animations: {
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showAnimations: false,
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succesResultAnimation: {
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machineName: "H5P.Image",
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options: {image: ""}
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},
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failedResultAnimation: {
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machineName: "H5P.Image",
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options: {image: ""}
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}
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}
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}
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};
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var template = new EJS({text: texttemplate});
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var endTemplate = new EJS({text: resulttemplate});
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var params = $.extend({}, defaults, options);
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var currentQuestion = 0;
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var questionInstances = new Array();
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var allQuestionsAnswered = false;
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var $myDom;
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if (params.randomOrder) {
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// TODO: Randomize order of questions
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console.log("TODO: Randomize order of questions");
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}
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// Instantiate question instances
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for (var i=0; i<params.questions.length; i++) {
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var quest = params.questions[i];
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// TODO: Render on init, inject in template.
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var tmp = new (H5P.classFromName(quest.machineName))(quest.options);
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questionInstances.push(tmp);
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}
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var _updateFinishButton = function () {
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var answered = true;
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for (var i = questionInstances.length - 1; i >= 0; i--) {
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answered = answered && (questionInstances[i]).getAnswerGiven();
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}
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$('.finish.button', $myDom).attr({'disabled': !answered});
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};
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var _showQuestion = function (questionNumber) {
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// Sanitize input.
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if (questionNumber < 0) { questionNumber = 0; }
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if (questionNumber >= params.questions.length) { questionNumber = params.questions.length - 1; }
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$('.prev.button', $myDom).attr({'disabled': (questionNumber === 0)});
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$('.next.button', $myDom).attr({'disabled': (questionNumber == params.questions.length-1)});
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// Hide all questions
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$('.question-container', $myDom).hide();
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// Reshow the requested question
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$('#q-' + questionNumber, $myDom).show();
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// Update progress indicator
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// Test if current has been answered.
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if (params.progressType == 'textual') {
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$('.progress-text', $myDom).text(params.texts.textualProgress.replace("@current", questionNumber+1).replace("@total", params.questions.length));
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} else {
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// Set currentNess
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$('.progress-dot.current', $myDom).removeClass('current');
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$('#qdot-' + questionNumber, $myDom).addClass('current');
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}
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// Remember where we are
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currentQuestion = questionNumber;
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return currentQuestion;
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};
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// Function for attaching the multichoice to a DOM element.
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var attach = function (targetId) {
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// Render own DOM into target.
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template.update(targetId, params);
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$myDom = $('#' + targetId);
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$myDom.find(".questionset").css({backgroundImage: 'url(' + params.backgroundImage + ')'});
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// Attach questions
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for (var i=0; i<questionInstances.length; i++) {
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var quest = questionInstances[i];
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// TODO: Render on init, inject in template.
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quest.attach('q-' + i);
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$(quest).on('h5pQuestionAnswered', function (ev) {
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$('#qdot-' + currentQuestion, $myDom).removeClass('unanswered').addClass('answered');
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_updateFinishButton();
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});
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}
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// Set event listeners.
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$('.next.button', $myDom).click(function (ev) {
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_showQuestion(currentQuestion + 1);
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});
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$('.prev.button', $myDom).click(function (ev) {
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_showQuestion(currentQuestion - 1);
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});
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$('.finish.button', $myDom).click(function (ev) {
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// Get total score.
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var finals = getScore();
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var totals = totalScore();
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var scoreString = params.endGame.resultPage.scoreString.replace("@score", finals).replace("@total", totals);
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var success = ((100 * finals / totals) >= params.passPercentage);
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var eventData = {
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score: scoreString,
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passed: success
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};
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// Display result page.
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if (params.endGame.showResultPage) {
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// Render result page into.
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var eparams = {
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greeting: (success ? params.endGame.resultPage.succesGreeting : params.endGame.resultPage.failGreeting),
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score: scoreString,
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scoreclass: (success ? 'success' : 'fail'),
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resulttext: (success ? params.endGame.resultPage.successComment : params.endGame.resultPage.failComment),
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finishButtonText: params.endGame.resultPage.finishButtonText
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};
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endTemplate.update(targetId, eparams);
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$('.qs-finishbutton').click(function (ev) {
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// Display animation if present.
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if (params.endGame.animations.showAnimations) {
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// Init anims.
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console.log("Now we should have started some anims...");
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// On animation finished:
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$(returnObject).trigger('h5pQuestionSetFinished', eventData);
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} else {
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// Trigger finished event.
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$(returnObject).trigger('h5pQuestionSetFinished', eventData);
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}
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});
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} else {
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$(returnObject).trigger('h5pQuestionSetFinished', eventData);
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}
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});
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// Hide all but initial Question.
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_showQuestion(params.initialQuestion);
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_updateFinishButton();
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return this;
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};
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// Get current score for questionset.
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var getScore = function () {
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var score = 0;
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for (var i = questionInstances.length - 1; i >= 0; i--) {
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score += questionInstances[i].getScore();
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}
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return score;
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};
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// Get total score possible for questionset.
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var totalScore = function () {
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return questionInstances.length;
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// FIXME: questions need to get totalScore function.
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var score = 0;
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for (var i = questionInstances.length - 1; i >= 0; i--) {
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score += questionInstances[i].totalScore();
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}
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return score;
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};
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// Masquerade the main object to hide inner properties and functions.
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var returnObject = {
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attach: attach, // Attach to DOM object
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getQuestions: function () {return questionInstances;},
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getScore: getScore,
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totalScore: totalScore,
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defaults: defaults // Provide defaults for inspection
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};
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return returnObject;
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};
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