// Will render a Question with multiple choices for answers.
// Options format:
// {
// title: "Optional title for question box",
// question: "Question text",
// answers: [{text: "Answer text", correct: false}, ...],
// singleAnswer: true, // or false, will change rendered output slightly.
// }
//
// Events provided:
// - h5pQuestionSetFinished: Triggered when a question is finished. (User presses Finish-button)
window.H5P = window.H5P || {};
H5P.QuestionSet = function (options) {
if ( !(this instanceof H5P.QuestionSet) )
return new H5P.QuestionSet(options);
var $ = H5P.jQuery;
var texttemplate = '' +
'' +
'
' +
'
<%= title %>
' +
' <% for (var i=0; i
' +
' ' +
'
<%= questions[i].machineName %>
' +
'
' +
' <% } %>' +
' ' +
' ' +
'';
var resulttemplate = '' +
'' +
'
<%= greeting %>
' +
'
<%= score %>
' +
'
<%= resulttext %>
' +
'
' +
'
' +
'';
var that = this;
var defaults = {
title: "",
randomOrder: false,
initialQuestion: 0,
backgroundImage: "",
progressType: 'textual',
passPercentage: 50,
questions: [],
introPage: {
showIntroPage: true,
title: "Welcome",
introduction: "Click start to start.",
startButtonText: "Start"
},
texts: {
prevButton: "Previous",
nextButton: "Next",
finishButton: "Finish",
textualProgress: "Question: @current of @total questions"
},
endGame: {
showResultPage: true,
resultPage: {
succesGreeting: "Congratulations!",
successComment: "You have enough correct answers to pass the test.",
failGreeting: "Sorry!",
failComment: "You don't have enough correct answers to pass this test.",
scoreString: "@score/@total",
finishButtonText: "Finish"
},
animations: {
showAnimations: false,
succesResultAnimation: {
machineName: "H5P.Image",
options: {image: ""}
},
failedResultAnimation: {
machineName: "H5P.Image",
options: {image: ""}
}
}
}
};
var template = new EJS({text: texttemplate});
var endTemplate = new EJS({text: resulttemplate});
var params = $.extend({}, defaults, options);
var currentQuestion = 0;
var questionInstances = new Array();
var allQuestionsAnswered = false;
var myDom;
if (params.randomOrder) {
// TODO: Randomize order of questions
console.log("TODO: Randomize order of questions");
}
// Instantiate question instances
for (var i=0; i= 0; i--) {
answered = answered && (questionInstances[i]).getAnswerGiven();
}
$('.finish.button', myDom).attr({'disabled': !answered});
};
var _showQuestion = function (questionNumber) {
// Sanitize input.
if (questionNumber < 0) { questionNumber = 0; }
if (questionNumber >= params.questions.length) { questionNumber = params.questions.length - 1; }
$('.prev.button', myDom).attr({'disabled': (questionNumber === 0)});
$('.next.button', myDom).attr({'disabled': (questionNumber == params.questions.length-1)});
// Hide all questions
$('.question-container', myDom).hide();
// Reshow the requested question
$('#q-' + questionNumber, myDom).show();
// Update progress indicator
// Test if current has been answered.
if (params.progressType == 'textual') {
$('.progress-text', myDom).text(params.texts.textualProgress.replace("@current", questionNumber+1).replace("@total", params.questions.length));
} else {
// Set currentNess
$('.progress-dot.current', myDom).removeClass('current');
$('#qdot-' + questionNumber, myDom).addClass('current');
}
// Remember where we are
currentQuestion = questionNumber;
return currentQuestion;
};
// Function for attaching the multichoice to a DOM element.
var attach = function (targetId) {
// Render own DOM into target.
template.update(targetId, params);
myDom = $('#' + targetId);
// Attach questions
for (var i=0; i= params.passPercentage);
// Display result page.
if (params.endGame.showResultPage) {
// Render result page into.
var eparams = {
greeting: (success ? params.endGame.resultPage.succesGreeting : params.endGame.resultPage.failGreeting),
score: scoreString,
scoreclass: (success ? 'success' : 'fail'),
resulttext: (success ? params.endGame.resultPage.successComment : params.endGame.resultPage.failComment),
finishButtonText: params.endGame.resultPage.finishButtonText
};
endTemplate.update(targetId, eparams);
$('.qs-finishbutton').click(function (ev) {
// Display animation if present.
if (params.endGame.animations.showAnimations) {
// Init anims.
console.log("Now we should have started some anims...");
// On animation finished:
$(returnObject).trigger('h5pQuestionSetFinished');
} else {
// Trigger finished event.
$(returnObject).trigger('h5pQuestionSetFinished');
}
});
} else {
$(returnObject).trigger('h5pQuestionSetFinished');
}
});
// Hide all but initial Question.
_showQuestion(params.initialQuestion);
_updateFinishButton();
return this;
};
// Get current score for questionset.
var getScore = function () {
var score = 0;
for (var i = questionInstances.length - 1; i >= 0; i--) {
score += questionInstances[i].getScore();
}
return score;
};
// Get total score possible for questionset.
var totalScore = function () {
return questionInstances.length;
// FIXME: questions need to get totalScore function.
var score = 0;
for (var i = questionInstances.length - 1; i >= 0; i--) {
score += questionInstances[i].totalScore();
}
return score;
};
// Masquerade the main object to hide inner properties and functions.
var returnObject = {
attach: attach, // Attach to DOM object
getQuestions: function () {return questionInstances;},
getScore: getScore,
totalScore: totalScore,
defaults: defaults // Provide defaults for inspection
};
return returnObject;
};