var H5P = H5P || {}; /** * Will render a Question with multiple choices for answers. * * Events provided: * - h5pQuestionSetFinished: Triggered when a question is finished. (User presses Finish-button) * * @param {Array} options * @param {int} contentId * @returns {H5P.QuestionSet} Instance */ H5P.QuestionSet = function (options, contentId) { if (!(this instanceof H5P.QuestionSet)) { return new H5P.QuestionSet(options, contentId); } var $ = H5P.jQuery; var cp = H5P.getContentPath(contentId); var texttemplate = '<% if (introPage.showIntroPage) { %>' + '
' + '
<%= introPage.title %>
' + '
<%= introPage.introduction %>
' + '
<%= introPage.startButtonText %>
' + '
' + '<% } %>' + '
' + ' <% for (var i=0; i' + '
' + '
<%= questions[i].library %>
' + '
' + ' <% } %>' + ' ' + '
'; var resulttemplate = '
' + '
<%= greeting %>
' + '
<%= score %>
' + '
<%= resulttext %>
' + '
<%= finishButtonText %><%= solutionButtonText %>
' + '
'; var defaults = { randomOrder: false, initialQuestion: 0, backgroundImage: undefined, progressType: 'dots', passPercentage: 50, questions: [], introPage: { showIntroPage: false, title: '', introduction: '', startButtonText: 'Start' }, texts: { prevButton: 'Previous', nextButton: 'Next', finishButton: 'Finish', textualProgress: 'Question: @current of @total questions' }, endGame: { showResultPage: true, successGreeting: 'Congratulations!', successComment: 'You have enough correct answers to pass the test.', failGreeting: 'Sorry!', failComment: "You don't have enough correct answers to pass this test.", scoreString: '@score/@total', finishButtonText: 'Finish', solutionButtonText: 'Show solution', showAnimations: false, successVideo: undefined, failVideo: undefined } }; var template = new EJS({text: texttemplate}); var endTemplate = new EJS({text: resulttemplate}); var params = $.extend(true, {}, defaults, options); var currentQuestion = 0; var questionInstances = new Array(); var $myDom; renderSolutions = false; // if (params.randomOrder) { // // TODO: Randomize order of questions // } // Instantiate question instances for (var i = 0; i < params.questions.length; i++) { var question = params.questions[i]; // TODO: Render on init, inject in template. var libraryObject = H5P.libraryFromString(question.library); var tmp = new (H5P.classFromName(libraryObject.machineName))(question.params, contentId); questionInstances.push(tmp); } // Update button state. var _updateButtons = function () { var answered = true; for (var i = questionInstances.length - 1; i >= 0; i--) { answered = answered && (questionInstances[i]).getAnswerGiven(); } if (currentQuestion === 0) { $('.prev.button', $myDom).hide(); } else { $('.prev.button', $myDom).show(); } if (currentQuestion === (params.questions.length - 1)) { $('.next.button', $myDom).hide(); if (answered) { $('.finish.button', $myDom).show(); } } else { $('.next.button', $myDom).show(); $('.finish.button', $myDom).hide(); } }; var _showQuestion = function (questionNumber) { // Sanitize input. if (questionNumber < 0) { questionNumber = 0; } if (questionNumber >= params.questions.length) { questionNumber = params.questions.length - 1; } // Hide all questions $('.question-container', $myDom).hide().eq(questionNumber).show(); // Update progress indicator // Test if current has been answered. if (params.progressType === 'textual') { $('.progress-text', $myDom).text(params.texts.textualProgress.replace("@current", questionNumber+1).replace("@total", params.questions.length)); } else { // Set currentNess $('.progress-dot.current', $myDom).removeClass('current'); $('.progress-dot:eq(' + questionNumber +')', $myDom).addClass('current'); } // Remember where we are currentQuestion = questionNumber; _updateButtons(); return currentQuestion; }; var showSolutions = function () { for (var i = 0; i < questionInstances.length; i++) { questionInstances[i].showSolutions(); } }; var rendered = false; var reRender = function () { rendered = false; }; var _displayEndGame = function () { if (rendered) { $myDom.children().hide().filter('.questionset-results').show(); return; } rendered = true; // Get total score. var finals = getScore(); var totals = totalScore(); var scoreString = params.endGame.scoreString.replace("@score", finals).replace("@total", totals); var success = ((100 * finals / totals) >= params.passPercentage); var eventData = { score: scoreString, passed: success }; var displayResults = function () { if (!params.endGame.showResultPage) { $(returnObject).trigger('h5pQuestionSetFinished', eventData); return; } var eparams = { greeting: (success ? params.endGame.successGreeting : params.endGame.failGreeting), score: scoreString, scoreclass: (success ? 'success' : 'fail'), resulttext: (success ? params.endGame.successComment : params.endGame.failComment), finishButtonText: params.endGame.finishButtonText, solutionButtonText: params.endGame.solutionButtonText }; // Show result page. $myDom.children().hide(); $myDom.append(endTemplate.render(eparams)); $('.qs-finishbutton').click(function () { $(returnObject).trigger('h5pQuestionSetFinished', eventData); }); $('.qs-solutionbutton', $myDom).click(function () { showSolutions(); $myDom.children().hide().filter('.questionset').show(); _showQuestion(params.initialQuestion); }); }; if (params.endGame.showAnimations) { var videoData = success ? params.endGame.successVideo : params.endGame.failVideo; if (videoData) { $myDom.children().hide(); var $videoContainer = $('
').appendTo($myDom); var video = new H5P.Video({ files: videoData, fitToWrapper: true, controls: false, autoplay: true }, cp); video.endedCallback = function () { displayResults(); $videoContainer.hide(); }; video.attach($videoContainer); if (params.endGame.skipButtonText) { $('').click(function () { video.stop(); $videoContainer.hide(); displayResults(); }).appendTo($videoContainer); } return; } } // Trigger finished event. displayResults(); }; // Function for attaching the multichoice to a DOM element. var attach = function (target) { if (typeof(target) === "string") { $myDom = $('#' + target); } else { $myDom = $(target); } // Render own DOM into target. $myDom.html(template.render(params)); if (params.backgroundImage !== undefined) { $myDom.css({ overflow: 'hidden', background: '#000 url(' + cp + params.backgroundImage.path + ') no-repeat 50% 50%', backgroundSize: '100% auto' }); } // Attach questions for (var i = 0; i < questionInstances.length; i++) { var question = questionInstances[i]; question.attach($('.question-container:eq(' + i + ')', $myDom)); $(question).on('h5pQuestionAnswered', function () { $('.progress-dot:eq(' + currentQuestion +')', $myDom).removeClass('unanswered').addClass('answered'); _updateButtons(); }); if (question.getAnswerGiven()) { $('.progress-dot:eq(' + i +')' , $myDom).removeClass('unanswered').addClass('answered'); } } // Allow other libraries to add transitions after the questions have been inited $('.questionset', $myDom).addClass('started'); $('.qs-startbutton', $myDom).click(function () { $(this).parents('.intro-page').hide(); $('.questionset', $myDom).removeClass('hidden'); }); // Set event listeners. $('.progress-dot', $myDom).click(function () { _showQuestion($(this).index()); }); $('.next.button', $myDom).click(function () { _showQuestion(currentQuestion + 1); }); $('.prev.button', $myDom).click(function () { _showQuestion(currentQuestion - 1); }); $('.finish.button', $myDom).click(function () { _displayEndGame(); }); // Hide all but initial Question. _showQuestion(params.initialQuestion); _updateButtons(); if (renderSolutions) { showSolutions(); } return this; }; // Get current score for questionset. var getScore = function () { var score = 0; for (var i = questionInstances.length - 1; i >= 0; i--) { score += questionInstances[i].getScore(); } return score; }; // Get total score possible for questionset. var totalScore = function () { var score = 0; for (var i = questionInstances.length - 1; i >= 0; i--) { score += questionInstances[i].getMaxScore(); } return score; }; // Masquerade the main object to hide inner properties and functions. var returnObject = { attach: attach, // Attach to DOM object getQuestions: function () {return questionInstances;}, getScore: getScore, showSolutions: function () { renderSolutions = true; }, totalScore: totalScore, reRender: reRender, defaults: defaults // Provide defaults for inspection }; return returnObject; };