Made summary buttons into valid buttons

HFJ-1749
pull/4/head
Frode Petterson 2016-04-08 15:36:06 +02:00
parent ab76075acc
commit 04003cf303
1 changed files with 31 additions and 12 deletions

View File

@ -57,9 +57,9 @@ H5P.QuestionSet = function (options, contentId) {
' <div class="feedback-text"></div>' + ' <div class="feedback-text"></div>' +
' </div>' + ' </div>' +
' <div class="buttons">' + ' <div class="buttons">' +
' <a class="h5p-joubelui-button h5p-button qs-finishbutton"><%= finishButtonText %></a>' + ' <button type="button" class="h5p-joubelui-button h5p-button qs-finishbutton"><%= finishButtonText %></button>' +
' <a class="h5p-joubelui-button h5p-button qs-solutionbutton"><%= solutionButtonText %></a>' + ' <button type="button" class="h5p-joubelui-button h5p-button qs-solutionbutton"><%= solutionButtonText %></button>' +
' <a class="h5p-joubelui-button h5p-button qs-retrybutton"></a>' + ' <button type="button" class="h5p-joubelui-button h5p-button qs-retrybutton"><%= retryButtonText %></button>' +
' </div>' + ' </div>' +
'</div>'; '</div>';
@ -280,6 +280,23 @@ H5P.QuestionSet = function (options, contentId) {
score: scoreString, score: scoreString,
passed: success passed: success
}; };
/**
* Makes our buttons behave like other buttons.
*
* @private
* @param {string} classSelector
* @param {function} handler
*/
var hookUpButton = function (classSelector, handler) {
$(classSelector, $myDom).click(handler).keypress(function (e) {
if (e.which === 32) {
handler();
e.preventDefault();
}
});
};
var displayResults = function () { var displayResults = function () {
self.triggerXAPICompleted(self.getScore(), self.totalScore(), success); self.triggerXAPICompleted(self.getScore(), self.totalScore(), success);
@ -291,26 +308,28 @@ H5P.QuestionSet = function (options, contentId) {
var eparams = { var eparams = {
comment: (success ? params.endGame.successGreeting : params.endGame.failGreeting), comment: (success ? params.endGame.successGreeting : params.endGame.failGreeting),
finishButtonText: params.endGame.finishButtonText, finishButtonText: params.endGame.finishButtonText,
solutionButtonText: params.endGame.solutionButtonText solutionButtonText: params.endGame.solutionButtonText,
retryButtonText: params.endGame.retryButtonText
}; };
// Show result page. // Show result page.
$myDom.children().hide(); $myDom.children().hide();
$myDom.append(endTemplate.render(eparams)); $myDom.append(endTemplate.render(eparams));
$('.qs-finishbutton', $myDom).click(function () {
// Add event handlers to summary buttons
hookUpButton('.qs-finishbutton', function () {
self.trigger('h5pQuestionSetFinished', eventData); self.trigger('h5pQuestionSetFinished', eventData);
}); });
$('.qs-solutionbutton', $myDom).click(function () { hookUpButton('.qs-solutionbutton', function () {
showSolutions(); showSolutions();
$myDom.children().hide().filter('.questionset').show(); $myDom.children().hide().filter('.questionset').show();
_showQuestion(params.initialQuestion); _showQuestion(params.initialQuestion);
}); });
$('.qs-retrybutton', $myDom) hookUpButton('.qs-retrybutton', function () {
.html(params.endGame.retryButtonText)
.click(function () {
resetTask(); resetTask();
$myDom.children().hide().filter('.questionset').show(); $myDom.children().hide().filter('.questionset').show();
_showQuestion(params.initialQuestion);}); _showQuestion(params.initialQuestion);
});
if (scoreBar === undefined) { if (scoreBar === undefined) {
scoreBar = H5P.JoubelUI.createScoreBar(totals); scoreBar = H5P.JoubelUI.createScoreBar(totals);