Merge branch 'atomic-dev-mode' into text-editor

namespaces
Svein-Tore Griff With 2014-12-03 16:10:50 +01:00
commit 7dfab8393f
2 changed files with 15 additions and 2 deletions

View File

@ -93,6 +93,7 @@ class H5PDevelopment {
// TODO: Should we remove libraries without files? Not really needed, but must be cleaned up some time, right?
// Go trough libraries and insert dependencies. Missing deps. will just be ignored and not available. (I guess?!)
$this->h5pF->lockDependencyStorage();
foreach ($this->libraries as $library) {
$this->h5pF->deleteLibraryDependencies($library['libraryId']);
// This isn't optimal, but without it we would get duplicate warnings.
@ -104,6 +105,7 @@ class H5PDevelopment {
}
}
}
$this->h5pF->unlockDependencyStorage();
// TODO: Deps must be inserted into h5p_nodes_libraries as well... ? But only if they are used?!
}

View File

@ -408,6 +408,17 @@ interface H5PFrameworkInterface {
*/
public function deleteLibraryDependencies($libraryId);
/**
* Start an atomic operation against the dependency storage
*/
public function lockDependencyStorage();
/**
* Stops an atomic operation against the dependency storage
*/
public function unlockDependencyStorage();
/**
* Delete a library from database and file system
*
@ -1433,7 +1444,7 @@ Class H5PExport {
'title' => $content['title'],
// TODO - stop using 'und', this is not the preferred way.
// Either remove language from the json if not existing, or use "language": null
'language' => isset($content['language']) ? $content['language'] : 'und',
'language' => (isset($content['language']) && strlen(trim($content['language'])) !== 0) ? $content['language'] : 'und',
'mainLibrary' => $content['library']['name'],
'embedTypes' => $embedTypes,
);
@ -1465,7 +1476,7 @@ Class H5PExport {
// Create new zip instance.
$zip = new ZipArchive();
$zip->open($zipPath, ZIPARCHIVE::CREATE);
$zip->open($zipPath, ZIPARCHIVE::CREATE | ZIPARCHIVE::OVERWRITE);
// Get all files and folders in $tempPath
$iterator = new RecursiveIteratorIterator(new RecursiveDirectoryIterator($tempPath . DIRECTORY_SEPARATOR));