276 lines
6.5 KiB
JavaScript
276 lines
6.5 KiB
JavaScript
var H5P = H5P || {};
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/**
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* H5P Memory Game Module.
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*/
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H5P.MemoryGame = (function ($) {
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/**
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* Memory Card Constructor
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*
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* @param {Object} parameters
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* @param {Number} id
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*/
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function MemoryCard(parameters, id) {
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var self = this;
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var path = H5P.getPath(parameters.path, id);
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var width, height, margin, $card;
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var a = 96;
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if (parameters.width !== undefined && parameters.height !== undefined) {
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if (parameters.width > parameters.height) {
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width = a;
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height = parameters.height * (width / parameters.width);
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margin = '' + ((a - height) / 2) + 'px 0 0 0';
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}
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else {
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height = a;
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width = parameters.width * (height / parameters.height);
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margin = '0 0 0 ' + ((a - width) / 2) + 'px';
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}
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}
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else {
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width = height = a;
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}
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// Public jQuery wrapper.
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this.$ = $(this);
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/**
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* Public. Flip card.
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*/
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this.flip = function () {
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$card.addClass('h5p-flipped');
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};
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/**
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* Public. Flip card back.
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*/
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this.flipBack = function () {
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$card.removeClass('h5p-flipped');
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}
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/**
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* Public. Remove.
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*/
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this.remove = function () {
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$card.addClass('h5p-matched');
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}
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/**
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* Public. Append card to the given container.
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*
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* @param {jQuery} $container
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*/
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this.appendTo = function ($container) {
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$card = $('<li class="h5p-memory-card" role="button" tabindex="1">\
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<div class="h5p-front"></div>\
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<div class="h5p-back">\
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<img src="' + path + '" alt="Memory Card" width="' + width + '" height="' + height + '"' + (margin === undefined ? '' : ' style="margin:' + margin + '"') + '/>\
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</div>\
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</li>')
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.appendTo($container)
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.children('.h5p-front')
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.click(function () {
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self.$.trigger('flip');
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})
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.end();
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};
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};
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function MemoryTimer($container) {
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var interval, started;
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/**
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* Private. Make timer more readable for humans.
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*
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* @param {Number} seconds
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* @returns {String}
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*/
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var humanizeTime = function (seconds) {
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var minutes = Math.floor(seconds / 60);
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var hours = Math.floor(minutes / 60);
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minutes = minutes % 60;
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seconds = Math.floor(seconds % 60);
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var time = '';
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if (hours !== 0) {
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time += hours + ':';
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if (minutes < 10) {
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time += '0';
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}
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}
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time += minutes + ':';
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if (seconds < 10) {
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time += '0';
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}
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time += seconds;
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return time;
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};
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/**
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* Private. Update the timer element.
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*/
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var update = function () {
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$container.text(humanizeTime(Math.floor(((new Date()).getTime() - started) / 1000)));
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};
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/**
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* Public. Starts the counter.
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*/
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this.start = function () {
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if (interval === undefined) {
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started = new Date();
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interval = setInterval(function () {
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update();
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}, 1000);
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}
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};
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/**
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* Public. Stops the counter.
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*/
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this.stop = function () {
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if (interval !== undefined) {
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clearInterval(interval);
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update();
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}
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};
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};
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/**
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* Memory Counter Constructor
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*
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* @param {jQuery} $container
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*/
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function MemoryCounter($container) {
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var current = 0;
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this.increment = function () {
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current++;
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$container.text(current);
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};
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}
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/**
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* Memory Game Constructor
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*
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* @param {Object} parameters
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* @param {Number} id
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*/
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function MemoryGame(parameters, id) {
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var flipped, timer, counter, $feedback, cards = [], removed = 0;
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/**
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* Private. Check if these two cards belongs together.
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*
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* @param {MemoryCard} card
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* @param {MemoryCard} mate
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* @param {MemoryCard} correct
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*/
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var check = function (card, mate, correct) {
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if (mate === correct) {
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// Remove them from the game.
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card.remove();
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mate.remove();
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removed += 2;
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if (removed === cards.length) {
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timer.stop();
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$feedback.addClass('h5p-show');
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}
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}
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else {
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// Flip them back
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card.flipBack();
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mate.flipBack();
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}
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}
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/**
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* Private. Adds card to card list and set up a flip listener.
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*
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* @param {MemoryCard} card
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* @param {MemoryCard} mate
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*/
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var addCard = function (card, mate) {
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card.$.on('flip', function () {
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// Keep track of time spent
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timer.start();
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if (flipped !== undefined) {
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var matie = flipped;
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// Reset the flipped card.
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flipped = undefined;
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setTimeout(function () {
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check(card, matie, mate);
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}, 800);
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}
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else {
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// Keep track of the flipped card.
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flipped = card;
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}
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// Count number of cards turned
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counter.increment();
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});
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cards.push(card);
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};
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// Initialize cards.
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for (var i = 0; i < parameters.cards.length; i++) {
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// Add two of each card
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var cardOne = new MemoryCard(parameters.cards[i], id);
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var cardTwo = new MemoryCard(parameters.cards[i], id);
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addCard(cardOne, cardTwo);
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addCard(cardTwo, cardOne);
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}
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H5P.shuffleArray(cards);
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/**
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* Public. Attach this game's html to the given container.
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*
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* @param {jQuery} $container
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*/
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this.attach = function ($container) {
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$container.addClass('h5p-memory-game').html('');
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// Add cards to list
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var $list = $('<ul/>');
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for (var i = 0; i < cards.length; i++) {
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cards[i].appendTo($list);
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}
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if ($list.children().length) {
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$list.appendTo($container);
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$feedback = $('<div class="h5p-feedback">' + parameters.l10n.feedback + '</div>').appendTo($container);
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// Add status bar
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var $status = $('<dl class="h5p-status">\
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<dt>' + parameters.l10n.timeSpent + '</dt>\
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<dd class="h5p-time-spent">0:00</dd>\
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<dt>' + parameters.l10n.cardTurns + '</dt>\
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<dd class="h5p-card-turns">0</dd>\
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</dl>').appendTo($container);
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timer = new MemoryTimer($status.find('.h5p-time-spent'));
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counter = new MemoryCounter($status.find('.h5p-card-turns'));
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}
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};
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};
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return MemoryGame;
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})(H5P.jQuery);
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