(function (MemoryGame, EventDispatcher, $) { /** * Controls all the operations for each card. * * @class H5P.MemoryGame.Card * @extends H5P.EventDispatcher * @param {Object} image * @param {number} id * @param {string} [description] */ MemoryGame.Card = function (image, id, description) { /** @alias H5P.MemoryGame.Card# */ var self = this; // Initialize event inheritance EventDispatcher.call(self); var path = H5P.getPath(image.path, id); var width, height, margin, $card; if (image.width !== undefined && image.height !== undefined) { if (image.width > image.height) { width = '100%'; height = 'auto'; } else { height = '100%'; width = 'auto'; } } else { width = height = '100%'; } /** * Flip card. */ self.flip = function () { $card.addClass('h5p-flipped'); self.trigger('flip'); }; /** * Flip card back. */ self.flipBack = function () { $card.removeClass('h5p-flipped'); }; /** * Remove. */ self.remove = function () { $card.addClass('h5p-matched'); }; /** * Reset card to natural state */ self.reset = function () { $card[0].classList.remove('h5p-flipped', 'h5p-matched'); }; /** * Get card description. * * @returns {string} */ self.getDescription = function () { return description; }; /** * Get image clone. * * @returns {H5P.jQuery} */ self.getImage = function () { return $card.find('img').clone(); }; /** * Append card to the given container. * * @param {H5P.jQuery} $container */ self.appendTo = function ($container) { // TODO: Translate alt attr $card = $('
  • ' + '
    ' + '
    ' + 'Memory Card' + '
    ' + '
  • ') .appendTo($container) .children('.h5p-memory-card') .children('.h5p-front') .click(function () { self.flip(); }) .end(); }; /** * Re-append to parent container */ self.reAppend = function () { var parent = $card[0].parentElement.parentElement; parent.appendChild($card[0].parentElement); }; }; // Extends the event dispatcher MemoryGame.Card.prototype = Object.create(EventDispatcher.prototype); MemoryGame.Card.prototype.constructor = MemoryGame.Card; /** * Check to see if the given object corresponds with the semantics for * a memory game card. * * @param {object} params * @returns {boolean} */ MemoryGame.Card.isValid = function (params) { return (params !== undefined && params.image !== undefined && params.image.path !== undefined); }; /** * Checks to see if the card parameters should create cards with different * images. * * @param {object} params * @returns {boolean} */ MemoryGame.Card.hasTwoImages = function (params) { return (params !== undefined && params.match !== undefined && params.match.path !== undefined); }; })(H5P.MemoryGame, H5P.EventDispatcher, H5P.jQuery);