Merge branch 'release'
commit
fa66937750
17
card.js
17
card.js
|
@ -4,11 +4,13 @@
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||||||
* Controls all the operations for each card.
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* Controls all the operations for each card.
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||||||
*
|
*
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||||||
* @class H5P.MemoryGame.Card
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* @class H5P.MemoryGame.Card
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||||||
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* @extends H5P.EventDispatcher
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||||||
* @param {Object} image
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* @param {Object} image
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* @param {number} id
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* @param {number} id
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* @param {string} [description]
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* @param {string} [description]
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||||||
*/
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*/
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MemoryGame.Card = function (image, id, description) {
|
MemoryGame.Card = function (image, id, description) {
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/** @alias H5P.MemoryGame.Card# */
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var self = this;
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var self = this;
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|
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// Initialize event inheritance
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// Initialize event inheritance
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@ -53,6 +55,13 @@
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$card.addClass('h5p-matched');
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$card.addClass('h5p-matched');
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};
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};
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|
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/**
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* Reset card to natural state
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*/
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self.reset = function () {
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$card[0].classList.remove('h5p-flipped', 'h5p-matched');
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};
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/**
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/**
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* Get card description.
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* Get card description.
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*
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*
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@ -92,6 +101,14 @@
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})
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})
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.end();
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.end();
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};
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};
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|
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||||||
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/**
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* Re-append to parent container
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*/
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self.reAppend = function () {
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var parent = $card[0].parentElement.parentElement;
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parent.appendChild($card[0].parentElement);
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|
};
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};
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};
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|
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// Extends the event dispatcher
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// Extends the event dispatcher
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|
|
18
counter.js
18
counter.js
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@ -7,16 +7,32 @@
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* @param {H5P.jQuery} $container
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* @param {H5P.jQuery} $container
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*/
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*/
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MemoryGame.Counter = function ($container) {
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MemoryGame.Counter = function ($container) {
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/** @alias H5P.MemoryGame.Counter# */
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var self = this;
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var self = this;
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|
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var current = 0;
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var current = 0;
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|
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/**
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|
* @private
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|
*/
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var update = function () {
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$container[0].innerText = current;
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|
};
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|
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/**
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/**
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* Increment the counter.
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* Increment the counter.
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*/
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*/
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self.increment = function () {
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self.increment = function () {
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current++;
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current++;
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$container.text(current);
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update();
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|
};
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|
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||||||
|
/**
|
||||||
|
* Revert counter back to its natural state
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|
*/
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||||||
|
self.reset = function () {
|
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|
current = 0;
|
||||||
|
update();
|
||||||
};
|
};
|
||||||
};
|
};
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|
|
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|
|
|
@ -29,8 +29,10 @@
|
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"description": "These options will let you control how the game behaves.",
|
"description": "These options will let you control how the game behaves.",
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"fields": [
|
"fields": [
|
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{
|
{
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"englishLabel": "Put the cards in a grid layout",
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"englishLabel": "Position the cards in a square",
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"label": "Put the cards in a grid layout"
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"label": "Position the cards in a square",
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||||||
|
"englishDescription": "Will try to match the number of columns and rows when laying out the cards. Afterward, the cards will be scaled to fit the container.",
|
||||||
|
"description": "Will try to match the number of columns and rows when laying out the cards. Afterward, the cards will be scaled to fit the container."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"englishLabel": "Number of cards to use",
|
"englishLabel": "Number of cards to use",
|
||||||
|
@ -55,6 +57,12 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"label": "نص الملاحظات"
|
"label": "نص الملاحظات"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"englishLabel": "Try again button text",
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||||||
|
"label": "Try again button text",
|
||||||
|
"englishDefault": "Try again?",
|
||||||
|
"default": "Try again?"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
|
@ -29,8 +29,10 @@
|
||||||
"description": "These options will let you control how the game behaves.",
|
"description": "These options will let you control how the game behaves.",
|
||||||
"fields": [
|
"fields": [
|
||||||
{
|
{
|
||||||
"englishLabel": "Put the cards in a grid layout",
|
"englishLabel": "Position the cards in a square",
|
||||||
"label": "Put the cards in a grid layout"
|
"label": "Position the cards in a square",
|
||||||
|
"englishDescription": "Will try to match the number of columns and rows when laying out the cards. Afterward, the cards will be scaled to fit the container.",
|
||||||
|
"description": "Will try to match the number of columns and rows when laying out the cards. Afterward, the cards will be scaled to fit the container."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"englishLabel": "Number of cards to use",
|
"englishLabel": "Number of cards to use",
|
||||||
|
@ -58,6 +60,12 @@
|
||||||
{
|
{
|
||||||
"label": "Text als Rückmeldung",
|
"label": "Text als Rückmeldung",
|
||||||
"default": "Gute Arbeit!"
|
"default": "Gute Arbeit!"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"englishLabel": "Try again button text",
|
||||||
|
"label": "Try again button text",
|
||||||
|
"englishDefault": "Try again?",
|
||||||
|
"default": "Try again?"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
|
@ -29,8 +29,10 @@
|
||||||
"description": "These options will let you control how the game behaves.",
|
"description": "These options will let you control how the game behaves.",
|
||||||
"fields": [
|
"fields": [
|
||||||
{
|
{
|
||||||
"englishLabel": "Put the cards in a grid layout",
|
"englishLabel": "Position the cards in a square",
|
||||||
"label": "Put the cards in a grid layout"
|
"label": "Position the cards in a square",
|
||||||
|
"englishDescription": "Will try to match the number of columns and rows when laying out the cards. Afterward, the cards will be scaled to fit the container.",
|
||||||
|
"description": "Will try to match the number of columns and rows when laying out the cards. Afterward, the cards will be scaled to fit the container."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"englishLabel": "Number of cards to use",
|
"englishLabel": "Number of cards to use",
|
||||||
|
@ -58,6 +60,12 @@
|
||||||
{
|
{
|
||||||
"label": "Texte de l'appréciation finale",
|
"label": "Texte de l'appréciation finale",
|
||||||
"default": "Bien joué !"
|
"default": "Bien joué !"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"englishLabel": "Try again button text",
|
||||||
|
"label": "Try again button text",
|
||||||
|
"englishDefault": "Try again?",
|
||||||
|
"default": "Try again?"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
|
@ -29,8 +29,10 @@
|
||||||
"description": "These options will let you control how the game behaves.",
|
"description": "These options will let you control how the game behaves.",
|
||||||
"fields": [
|
"fields": [
|
||||||
{
|
{
|
||||||
"englishLabel": "Put the cards in a grid layout",
|
"englishLabel": "Position the cards in a square",
|
||||||
"label": "Put the cards in a grid layout"
|
"label": "Position the cards in a square",
|
||||||
|
"englishDescription": "Will try to match the number of columns and rows when laying out the cards. Afterward, the cards will be scaled to fit the container.",
|
||||||
|
"description": "Will try to match the number of columns and rows when laying out the cards. Afterward, the cards will be scaled to fit the container."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"englishLabel": "Number of cards to use",
|
"englishLabel": "Number of cards to use",
|
||||||
|
@ -55,6 +57,12 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"label": "Testo Feedback"
|
"label": "Testo Feedback"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"englishLabel": "Try again button text",
|
||||||
|
"label": "Try again button text",
|
||||||
|
"englishDefault": "Try again?",
|
||||||
|
"default": "Try again?"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
|
@ -35,8 +35,10 @@
|
||||||
"description": "Disse instillingene lar deg bestemme hvordan spillet skal oppføre seg.",
|
"description": "Disse instillingene lar deg bestemme hvordan spillet skal oppføre seg.",
|
||||||
"fields": [
|
"fields": [
|
||||||
{
|
{
|
||||||
"englishLabel": "Put the cards in a grid layout",
|
"englishLabel": "Position the cards in a square",
|
||||||
"label": "Putt kortene i et rutenett"
|
"label": "Plasser kortene i en firkant",
|
||||||
|
"englishDescription": "Will try to match the number of columns and rows when laying out the cards. Afterward, the cards will be scaled to fit the container.",
|
||||||
|
"description": "Vil forsøk å samsvare antall kolonner og rader når kortene legges ut. Etterpå vil kortene bli skalert til å passe beholderen."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"englishLabel": "Number of cards to use",
|
"englishLabel": "Number of cards to use",
|
||||||
|
@ -71,6 +73,12 @@
|
||||||
"label": "Tilbakemeldingstekst",
|
"label": "Tilbakemeldingstekst",
|
||||||
"englishDefault": "Good work!",
|
"englishDefault": "Good work!",
|
||||||
"default": "Godt jobbet!"
|
"default": "Godt jobbet!"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"englishLabel": "Try again button text",
|
||||||
|
"label": "Prøv på nytt-tekst",
|
||||||
|
"englishDefault": "Try again?",
|
||||||
|
"default": "Prøv på nytt?"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,9 +3,9 @@
|
||||||
"description": "See how many cards you can remember!",
|
"description": "See how many cards you can remember!",
|
||||||
"majorVersion": 1,
|
"majorVersion": 1,
|
||||||
"minorVersion": 2,
|
"minorVersion": 2,
|
||||||
"patchVersion": 1,
|
"patchVersion": 2,
|
||||||
"runnable": 1,
|
"runnable": 1,
|
||||||
"author": "Amendor AS",
|
"author": "Joubel AS",
|
||||||
"license": "MIT",
|
"license": "MIT",
|
||||||
"machineName": "H5P.MemoryGame",
|
"machineName": "H5P.MemoryGame",
|
||||||
"preloadedCss": [
|
"preloadedCss": [
|
||||||
|
@ -25,6 +25,9 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"path": "popup.js"
|
"path": "popup.js"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"path": "timer.js"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"preloadedDependencies": [
|
"preloadedDependencies": [
|
||||||
|
|
|
@ -172,6 +172,7 @@
|
||||||
background: #fff;
|
background: #fff;
|
||||||
padding: 1em;
|
padding: 1em;
|
||||||
width: 20em;
|
width: 20em;
|
||||||
|
max-width: 90%;
|
||||||
position: absolute;
|
position: absolute;
|
||||||
top: 50%;
|
top: 50%;
|
||||||
left: 50%;
|
left: 50%;
|
||||||
|
@ -182,7 +183,6 @@
|
||||||
}
|
}
|
||||||
.h5p-memory-game .h5p-memory-image {
|
.h5p-memory-game .h5p-memory-image {
|
||||||
float: left;
|
float: left;
|
||||||
margin: 0 1em 1em 0;
|
|
||||||
border: 2px solid #d0d0d0;
|
border: 2px solid #d0d0d0;
|
||||||
box-sizing: border-box;
|
box-sizing: border-box;
|
||||||
-moz-box-sizing: border-box;
|
-moz-box-sizing: border-box;
|
||||||
|
@ -190,7 +190,25 @@
|
||||||
background: #f0f0f0;
|
background: #f0f0f0;
|
||||||
width: 6.25em;
|
width: 6.25em;
|
||||||
height: 6.25em;
|
height: 6.25em;
|
||||||
|
text-align: center;
|
||||||
}
|
}
|
||||||
.h5p-memory-game .h5p-row-break {
|
.h5p-memory-game .h5p-row-break {
|
||||||
clear: left;
|
clear: left;
|
||||||
}
|
}
|
||||||
|
.h5p-memory-game .h5p-memory-desc {
|
||||||
|
margin-left: 7em;
|
||||||
|
}
|
||||||
|
.h5p-memory-reset {
|
||||||
|
position: absolute;
|
||||||
|
top: 50%;
|
||||||
|
left: 50%;
|
||||||
|
transform: translate(-50%,-50%);
|
||||||
|
cursor: pointer;
|
||||||
|
font-style: italic;
|
||||||
|
text-shadow: 0 0 0.5em white;
|
||||||
|
padding: 0.125em 0.25em;
|
||||||
|
line-height: 1;
|
||||||
|
}
|
||||||
|
.h5p-memory-reset:focus {
|
||||||
|
outline: dashed pink;
|
||||||
|
}
|
||||||
|
|
152
memory-game.js
152
memory-game.js
|
@ -9,11 +9,13 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
|
||||||
/**
|
/**
|
||||||
* Memory Game Constructor
|
* Memory Game Constructor
|
||||||
*
|
*
|
||||||
* @class
|
* @class H5P.MemoryGame
|
||||||
|
* @extends H5P.EventDispatcher
|
||||||
* @param {Object} parameters
|
* @param {Object} parameters
|
||||||
* @param {Number} id
|
* @param {Number} id
|
||||||
*/
|
*/
|
||||||
function MemoryGame(parameters, id) {
|
function MemoryGame(parameters, id) {
|
||||||
|
/** @alias H5P.MemoryGame# */
|
||||||
var self = this;
|
var self = this;
|
||||||
|
|
||||||
// Initialize event inheritance
|
// Initialize event inheritance
|
||||||
|
@ -21,6 +23,8 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
|
||||||
|
|
||||||
var flipped, timer, counter, popup, $feedback, $wrapper, maxWidth, numCols;
|
var flipped, timer, counter, popup, $feedback, $wrapper, maxWidth, numCols;
|
||||||
var cards = [];
|
var cards = [];
|
||||||
|
var flipBacks = []; // Que of cards to be flipped back
|
||||||
|
var numFlipped = 0;
|
||||||
var removed = 0;
|
var removed = 0;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -32,17 +36,31 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
|
||||||
* @param {H5P.MemoryGame.Card} correct
|
* @param {H5P.MemoryGame.Card} correct
|
||||||
*/
|
*/
|
||||||
var check = function (card, mate, correct) {
|
var check = function (card, mate, correct) {
|
||||||
if (mate === correct) {
|
if (mate !== correct) {
|
||||||
|
// Incorrect, must be scheduled for flipping back
|
||||||
|
flipBacks.push(card);
|
||||||
|
flipBacks.push(mate);
|
||||||
|
|
||||||
|
// Wait for next click to flip them back…
|
||||||
|
if (numFlipped > 2) {
|
||||||
|
// or do it straight away
|
||||||
|
processFlipBacks();
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// Remove them from the game.
|
// Remove them from the game.
|
||||||
card.remove();
|
card.remove();
|
||||||
mate.remove();
|
mate.remove();
|
||||||
|
|
||||||
|
// Update counters
|
||||||
|
numFlipped -= 2;
|
||||||
removed += 2;
|
removed += 2;
|
||||||
|
|
||||||
var finished = (removed === cards.length);
|
var isFinished = (removed === cards.length);
|
||||||
var desc = card.getDescription();
|
var desc = card.getDescription();
|
||||||
|
|
||||||
if (finished) {
|
if (isFinished) {
|
||||||
self.triggerXAPIScored(1, 1, 'completed');
|
self.triggerXAPIScored(1, 1, 'completed');
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -50,10 +68,9 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
|
||||||
// Pause timer and show desciption.
|
// Pause timer and show desciption.
|
||||||
timer.pause();
|
timer.pause();
|
||||||
popup.show(desc, card.getImage(), function () {
|
popup.show(desc, card.getImage(), function () {
|
||||||
if (finished) {
|
if (isFinished) {
|
||||||
// Game has finished
|
// Game done
|
||||||
$feedback.addClass('h5p-show');
|
finished();
|
||||||
if (parameters.behaviour && parameters.behaviour.allowRetry) { /* TODO */ }
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
// Popup is closed, continue.
|
// Popup is closed, continue.
|
||||||
|
@ -61,18 +78,92 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
else if (finished) {
|
else if (isFinished) {
|
||||||
// Game has finished
|
// Game done
|
||||||
|
finished();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Game has finished!
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var finished = function () {
|
||||||
timer.stop();
|
timer.stop();
|
||||||
$feedback.addClass('h5p-show');
|
$feedback.addClass('h5p-show');
|
||||||
if (parameters.behaviour && parameters.behaviour.allowRetry) { /* TODO */ }
|
if (parameters.behaviour && parameters.behaviour.allowRetry) {
|
||||||
|
// Create retry button
|
||||||
|
var retryButton = createButton('reset', parameters.l10n.tryAgain || 'Try again?', function () {
|
||||||
|
// Trigger handler (action)
|
||||||
|
|
||||||
|
resetGame();
|
||||||
|
|
||||||
|
// Remove button from DOM
|
||||||
|
$wrapper[0].removeChild(this);
|
||||||
|
});
|
||||||
|
|
||||||
|
// Same size as cards
|
||||||
|
retryButton.style.fontSize = $wrapper.children('ul')[0].style.fontSize;
|
||||||
|
|
||||||
|
$wrapper[0].appendChild(retryButton); // Add to DOM
|
||||||
}
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Shuffle the cards and restart the game!
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var resetGame = function () {
|
||||||
|
|
||||||
|
// Reset cards
|
||||||
|
removed = 0;
|
||||||
|
for (var i = 0; i < cards.length; i++) {
|
||||||
|
cards[i].reset();
|
||||||
}
|
}
|
||||||
else {
|
|
||||||
// Flip them back
|
// Remove feedback
|
||||||
card.flipBack();
|
$feedback[0].classList.remove('h5p-show');
|
||||||
mate.flipBack();
|
|
||||||
|
// Reset timer and counter
|
||||||
|
timer.reset();
|
||||||
|
counter.reset();
|
||||||
|
|
||||||
|
// Randomize cards
|
||||||
|
H5P.shuffleArray(cards);
|
||||||
|
|
||||||
|
setTimeout(function () {
|
||||||
|
// Re-append to DOM after flipping back
|
||||||
|
for (var i = 0; i < cards.length; i++) {
|
||||||
|
cards[i].reAppend();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Scale new layout
|
||||||
|
$wrapper.children('ul').children('.h5p-row-break').removeClass('h5p-row-break');
|
||||||
|
maxWidth = -1;
|
||||||
|
self.trigger('resize');
|
||||||
|
}, 600);
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Game has finished!
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var createButton = function (name, label, action) {
|
||||||
|
var buttonElement = document.createElement('div');
|
||||||
|
buttonElement.classList.add('h5p-memory-' + name);
|
||||||
|
buttonElement.innerHTML = label;
|
||||||
|
buttonElement.setAttribute('role', 'button');
|
||||||
|
buttonElement.tabIndex = 0;
|
||||||
|
buttonElement.addEventListener('click', function (event) {
|
||||||
|
action.apply(buttonElement);
|
||||||
|
}, false);
|
||||||
|
buttonElement.addEventListener('keypress', function (event) {
|
||||||
|
if (event.which === 13 || event.which === 32) { // Enter or Space key
|
||||||
|
event.preventDefault();
|
||||||
|
action.apply(buttonElement);
|
||||||
|
}
|
||||||
|
}, false);
|
||||||
|
return buttonElement;
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -88,6 +179,9 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
|
||||||
// Keep track of time spent
|
// Keep track of time spent
|
||||||
timer.play();
|
timer.play();
|
||||||
|
|
||||||
|
// Keep track of the number of flipped cards
|
||||||
|
numFlipped++;
|
||||||
|
|
||||||
if (flipped !== undefined) {
|
if (flipped !== undefined) {
|
||||||
var matie = flipped;
|
var matie = flipped;
|
||||||
// Reset the flipped card.
|
// Reset the flipped card.
|
||||||
|
@ -98,6 +192,11 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
|
||||||
}, 800);
|
}, 800);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
if (flipBacks.length > 1) {
|
||||||
|
// Turn back any flipped cards
|
||||||
|
processFlipBacks();
|
||||||
|
}
|
||||||
|
|
||||||
// Keep track of the flipped card.
|
// Keep track of the flipped card.
|
||||||
flipped = card;
|
flipped = card;
|
||||||
}
|
}
|
||||||
|
@ -109,6 +208,16 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
|
||||||
cards.push(card);
|
cards.push(card);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Will flip back two and two cards
|
||||||
|
*/
|
||||||
|
var processFlipBacks = function () {
|
||||||
|
flipBacks[0].flipBack();
|
||||||
|
flipBacks[1].flipBack();
|
||||||
|
flipBacks.splice(0, 2);
|
||||||
|
numFlipped -= 2;
|
||||||
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
|
@ -191,17 +300,7 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
|
||||||
'<dd class="h5p-card-turns">0</dd>' +
|
'<dd class="h5p-card-turns">0</dd>' +
|
||||||
'</dl>').appendTo($container);
|
'</dl>').appendTo($container);
|
||||||
|
|
||||||
timer = new H5P.Timer(100);
|
timer = new MemoryGame.Timer($status.find('.h5p-time-spent')[0]);
|
||||||
timer.notify('every_tenth_second', function () {
|
|
||||||
var time = timer.getTime();
|
|
||||||
var minutes = H5P.Timer.extractTimeElement(time, 'minutes');
|
|
||||||
var seconds = H5P.Timer.extractTimeElement(time, 'seconds') % 60;
|
|
||||||
if (seconds < 10) {
|
|
||||||
seconds = '0' + seconds;
|
|
||||||
}
|
|
||||||
$status.find('.h5p-time-spent').text(minutes + ':' + seconds);
|
|
||||||
});
|
|
||||||
|
|
||||||
counter = new MemoryGame.Counter($status.find('.h5p-card-turns'));
|
counter = new MemoryGame.Counter($status.find('.h5p-card-turns'));
|
||||||
popup = new MemoryGame.Popup($container);
|
popup = new MemoryGame.Popup($container);
|
||||||
|
|
||||||
|
@ -268,6 +367,7 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
|
||||||
|
|
||||||
// We use font size to evenly scale all parts of the cards.
|
// We use font size to evenly scale all parts of the cards.
|
||||||
$list.css('font-size', fontSize + 'px');
|
$list.css('font-size', fontSize + 'px');
|
||||||
|
popup.setSize(fontSize);
|
||||||
// due to rounding errors in browsers the margins may vary a bit…
|
// due to rounding errors in browsers the margins may vary a bit…
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
18
popup.js
18
popup.js
|
@ -7,6 +7,7 @@
|
||||||
* @param {H5P.jQuery} $container
|
* @param {H5P.jQuery} $container
|
||||||
*/
|
*/
|
||||||
MemoryGame.Popup = function ($container) {
|
MemoryGame.Popup = function ($container) {
|
||||||
|
/** @alias H5P.MemoryGame.Popup# */
|
||||||
var self = this;
|
var self = this;
|
||||||
|
|
||||||
var closed;
|
var closed;
|
||||||
|
@ -39,6 +40,23 @@
|
||||||
closed = undefined;
|
closed = undefined;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets popup size relative to the card size
|
||||||
|
* @param {number} fontSize
|
||||||
|
*/
|
||||||
|
self.setSize = function (fontSize) {
|
||||||
|
// Set image size
|
||||||
|
$image[0].style.fontSize = fontSize + 'px';
|
||||||
|
|
||||||
|
// Determine card size
|
||||||
|
var cardSize = fontSize * 6.25; // From CSS
|
||||||
|
|
||||||
|
// Set popup size
|
||||||
|
$popup[0].style.minWidth = (cardSize * 2) + 'px';
|
||||||
|
$popup[0].style.minHeight = cardSize + 'px';
|
||||||
|
$desc[0].style.marginLeft = (cardSize + 20) + 'px';
|
||||||
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
})(H5P.MemoryGame, H5P.jQuery);
|
})(H5P.MemoryGame, H5P.jQuery);
|
||||||
|
|
|
@ -52,7 +52,8 @@
|
||||||
{
|
{
|
||||||
"name": "useGrid",
|
"name": "useGrid",
|
||||||
"type": "boolean",
|
"type": "boolean",
|
||||||
"label": "Put the cards in a grid layout",
|
"label": "Position the cards in a square",
|
||||||
|
"description": "Will try to match the number of columns and rows when laying out the cards. Afterward, the cards will be scaled to fit the container.",
|
||||||
"importance": "low",
|
"importance": "low",
|
||||||
"default": true
|
"default": true
|
||||||
},
|
},
|
||||||
|
@ -101,6 +102,13 @@
|
||||||
"name": "feedback",
|
"name": "feedback",
|
||||||
"type": "text",
|
"type": "text",
|
||||||
"default": "Good work!"
|
"default": "Good work!"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"label": "Try again button text",
|
||||||
|
"importance": "low",
|
||||||
|
"name": "tryAgain",
|
||||||
|
"type": "text",
|
||||||
|
"default": "Try again?"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,50 @@
|
||||||
|
(function (MemoryGame, Timer) {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adapter between memory game and H5P.Timer
|
||||||
|
*
|
||||||
|
* @class H5P.MemoryGame.Timer
|
||||||
|
* @extends H5P.Timer
|
||||||
|
* @param {Element} element
|
||||||
|
*/
|
||||||
|
MemoryGame.Timer = function (element) {
|
||||||
|
/** @alias H5P.MemoryGame.Timer# */
|
||||||
|
var self = this;
|
||||||
|
|
||||||
|
// Initialize event inheritance
|
||||||
|
Timer.call(self, 100);
|
||||||
|
|
||||||
|
/** @private {string} */
|
||||||
|
var naturalState = element.innerText;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set up callback for time updates.
|
||||||
|
* Formats time stamp for humans.
|
||||||
|
*
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var update = function () {
|
||||||
|
var time = self.getTime();
|
||||||
|
|
||||||
|
var minutes = Timer.extractTimeElement(time, 'minutes');
|
||||||
|
var seconds = Timer.extractTimeElement(time, 'seconds') % 60;
|
||||||
|
if (seconds < 10) {
|
||||||
|
seconds = '0' + seconds;
|
||||||
|
}
|
||||||
|
|
||||||
|
element.innerText = minutes + ':' + seconds;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Setup default behavior
|
||||||
|
self.notify('every_tenth_second', update);
|
||||||
|
self.on('reset', function () {
|
||||||
|
element.innerText = naturalState;
|
||||||
|
self.notify('every_tenth_second', update);
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
// Inheritance
|
||||||
|
MemoryGame.Timer.prototype = Object.create(Timer.prototype);
|
||||||
|
MemoryGame.Timer.prototype.constructor = MemoryGame.Timer;
|
||||||
|
|
||||||
|
})(H5P.MemoryGame, H5P.Timer);
|
Loading…
Reference in New Issue