Merge branch 'release'
commit
fa66937750
19
card.js
19
card.js
|
@ -4,11 +4,13 @@
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|||
* Controls all the operations for each card.
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||||
*
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||||
* @class H5P.MemoryGame.Card
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||||
* @extends H5P.EventDispatcher
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||||
* @param {Object} image
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||||
* @param {number} id
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||||
* @param {string} [description]
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||||
*/
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||||
MemoryGame.Card = function (image, id, description) {
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/** @alias H5P.MemoryGame.Card# */
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var self = this;
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||||
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// Initialize event inheritance
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||||
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@ -53,6 +55,13 @@
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$card.addClass('h5p-matched');
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};
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||||
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/**
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* Reset card to natural state
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*/
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self.reset = function () {
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$card[0].classList.remove('h5p-flipped', 'h5p-matched');
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};
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||||
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/**
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* Get card description.
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*
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@ -91,7 +100,15 @@
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self.flip();
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})
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.end();
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};
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};
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/**
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* Re-append to parent container
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*/
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self.reAppend = function () {
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var parent = $card[0].parentElement.parentElement;
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parent.appendChild($card[0].parentElement);
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};
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};
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// Extends the event dispatcher
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|
|
18
counter.js
18
counter.js
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@ -7,16 +7,32 @@
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* @param {H5P.jQuery} $container
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*/
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MemoryGame.Counter = function ($container) {
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/** @alias H5P.MemoryGame.Counter# */
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var self = this;
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var current = 0;
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/**
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* @private
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*/
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var update = function () {
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$container[0].innerText = current;
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};
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/**
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* Increment the counter.
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*/
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self.increment = function () {
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current++;
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$container.text(current);
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update();
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};
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/**
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* Revert counter back to its natural state
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*/
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self.reset = function () {
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current = 0;
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update();
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};
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||||
};
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|
|
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@ -29,8 +29,10 @@
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"description": "These options will let you control how the game behaves.",
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"fields": [
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{
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"englishLabel": "Put the cards in a grid layout",
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"label": "Put the cards in a grid layout"
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"englishLabel": "Position the cards in a square",
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"label": "Position the cards in a square",
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"englishDescription": "Will try to match the number of columns and rows when laying out the cards. Afterward, the cards will be scaled to fit the container.",
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"description": "Will try to match the number of columns and rows when laying out the cards. Afterward, the cards will be scaled to fit the container."
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},
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{
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"englishLabel": "Number of cards to use",
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|
@ -55,6 +57,12 @@
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},
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{
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"label": "نص الملاحظات"
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},
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{
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"englishLabel": "Try again button text",
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"label": "Try again button text",
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"englishDefault": "Try again?",
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"default": "Try again?"
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||||
}
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]
|
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}
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|
|
|
@ -29,8 +29,10 @@
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"description": "These options will let you control how the game behaves.",
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||||
"fields": [
|
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{
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"englishLabel": "Put the cards in a grid layout",
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"label": "Put the cards in a grid layout"
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"englishLabel": "Position the cards in a square",
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||||
"label": "Position the cards in a square",
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"englishDescription": "Will try to match the number of columns and rows when laying out the cards. Afterward, the cards will be scaled to fit the container.",
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||||
"description": "Will try to match the number of columns and rows when laying out the cards. Afterward, the cards will be scaled to fit the container."
|
||||
},
|
||||
{
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"englishLabel": "Number of cards to use",
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||||
|
@ -58,6 +60,12 @@
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{
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"label": "Text als Rückmeldung",
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"default": "Gute Arbeit!"
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},
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{
|
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"englishLabel": "Try again button text",
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"label": "Try again button text",
|
||||
"englishDefault": "Try again?",
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||||
"default": "Try again?"
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||||
}
|
||||
]
|
||||
}
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||||
|
|
|
@ -29,8 +29,10 @@
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|||
"description": "These options will let you control how the game behaves.",
|
||||
"fields": [
|
||||
{
|
||||
"englishLabel": "Put the cards in a grid layout",
|
||||
"label": "Put the cards in a grid layout"
|
||||
"englishLabel": "Position the cards in a square",
|
||||
"label": "Position the cards in a square",
|
||||
"englishDescription": "Will try to match the number of columns and rows when laying out the cards. Afterward, the cards will be scaled to fit the container.",
|
||||
"description": "Will try to match the number of columns and rows when laying out the cards. Afterward, the cards will be scaled to fit the container."
|
||||
},
|
||||
{
|
||||
"englishLabel": "Number of cards to use",
|
||||
|
@ -58,6 +60,12 @@
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|||
{
|
||||
"label": "Texte de l'appréciation finale",
|
||||
"default": "Bien joué !"
|
||||
},
|
||||
{
|
||||
"englishLabel": "Try again button text",
|
||||
"label": "Try again button text",
|
||||
"englishDefault": "Try again?",
|
||||
"default": "Try again?"
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||||
}
|
||||
]
|
||||
}
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||||
|
|
|
@ -29,8 +29,10 @@
|
|||
"description": "These options will let you control how the game behaves.",
|
||||
"fields": [
|
||||
{
|
||||
"englishLabel": "Put the cards in a grid layout",
|
||||
"label": "Put the cards in a grid layout"
|
||||
"englishLabel": "Position the cards in a square",
|
||||
"label": "Position the cards in a square",
|
||||
"englishDescription": "Will try to match the number of columns and rows when laying out the cards. Afterward, the cards will be scaled to fit the container.",
|
||||
"description": "Will try to match the number of columns and rows when laying out the cards. Afterward, the cards will be scaled to fit the container."
|
||||
},
|
||||
{
|
||||
"englishLabel": "Number of cards to use",
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|
@ -55,6 +57,12 @@
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|||
},
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||||
{
|
||||
"label": "Testo Feedback"
|
||||
},
|
||||
{
|
||||
"englishLabel": "Try again button text",
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"label": "Try again button text",
|
||||
"englishDefault": "Try again?",
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||||
"default": "Try again?"
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||||
}
|
||||
]
|
||||
}
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|
|
|
@ -35,8 +35,10 @@
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|||
"description": "Disse instillingene lar deg bestemme hvordan spillet skal oppføre seg.",
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||||
"fields": [
|
||||
{
|
||||
"englishLabel": "Put the cards in a grid layout",
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||||
"label": "Putt kortene i et rutenett"
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"englishLabel": "Position the cards in a square",
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||||
"label": "Plasser kortene i en firkant",
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||||
"englishDescription": "Will try to match the number of columns and rows when laying out the cards. Afterward, the cards will be scaled to fit the container.",
|
||||
"description": "Vil forsøk å samsvare antall kolonner og rader når kortene legges ut. Etterpå vil kortene bli skalert til å passe beholderen."
|
||||
},
|
||||
{
|
||||
"englishLabel": "Number of cards to use",
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||||
|
@ -71,6 +73,12 @@
|
|||
"label": "Tilbakemeldingstekst",
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||||
"englishDefault": "Good work!",
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||||
"default": "Godt jobbet!"
|
||||
},
|
||||
{
|
||||
"englishLabel": "Try again button text",
|
||||
"label": "Prøv på nytt-tekst",
|
||||
"englishDefault": "Try again?",
|
||||
"default": "Prøv på nytt?"
|
||||
}
|
||||
]
|
||||
}
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||||
|
|
|
@ -3,9 +3,9 @@
|
|||
"description": "See how many cards you can remember!",
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||||
"majorVersion": 1,
|
||||
"minorVersion": 2,
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||||
"patchVersion": 1,
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||||
"patchVersion": 2,
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||||
"runnable": 1,
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||||
"author": "Amendor AS",
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"author": "Joubel AS",
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"license": "MIT",
|
||||
"machineName": "H5P.MemoryGame",
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||||
"preloadedCss": [
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||||
|
@ -25,6 +25,9 @@
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|||
},
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||||
{
|
||||
"path": "popup.js"
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||||
},
|
||||
{
|
||||
"path": "timer.js"
|
||||
}
|
||||
],
|
||||
"preloadedDependencies": [
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||||
|
@ -34,4 +37,4 @@
|
|||
"minorVersion": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
}
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||||
|
|
|
@ -172,6 +172,7 @@
|
|||
background: #fff;
|
||||
padding: 1em;
|
||||
width: 20em;
|
||||
max-width: 90%;
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
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||||
|
@ -182,7 +183,6 @@
|
|||
}
|
||||
.h5p-memory-game .h5p-memory-image {
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||||
float: left;
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||||
margin: 0 1em 1em 0;
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||||
border: 2px solid #d0d0d0;
|
||||
box-sizing: border-box;
|
||||
-moz-box-sizing: border-box;
|
||||
|
@ -190,7 +190,25 @@
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|||
background: #f0f0f0;
|
||||
width: 6.25em;
|
||||
height: 6.25em;
|
||||
text-align: center;
|
||||
}
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||||
.h5p-memory-game .h5p-row-break {
|
||||
clear: left;
|
||||
}
|
||||
.h5p-memory-game .h5p-memory-desc {
|
||||
margin-left: 7em;
|
||||
}
|
||||
.h5p-memory-reset {
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%,-50%);
|
||||
cursor: pointer;
|
||||
font-style: italic;
|
||||
text-shadow: 0 0 0.5em white;
|
||||
padding: 0.125em 0.25em;
|
||||
line-height: 1;
|
||||
}
|
||||
.h5p-memory-reset:focus {
|
||||
outline: dashed pink;
|
||||
}
|
||||
|
|
198
memory-game.js
198
memory-game.js
|
@ -9,11 +9,13 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
|
|||
/**
|
||||
* Memory Game Constructor
|
||||
*
|
||||
* @class
|
||||
* @class H5P.MemoryGame
|
||||
* @extends H5P.EventDispatcher
|
||||
* @param {Object} parameters
|
||||
* @param {Number} id
|
||||
*/
|
||||
function MemoryGame(parameters, id) {
|
||||
/** @alias H5P.MemoryGame# */
|
||||
var self = this;
|
||||
|
||||
// Initialize event inheritance
|
||||
|
@ -21,6 +23,8 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
|
|||
|
||||
var flipped, timer, counter, popup, $feedback, $wrapper, maxWidth, numCols;
|
||||
var cards = [];
|
||||
var flipBacks = []; // Que of cards to be flipped back
|
||||
var numFlipped = 0;
|
||||
var removed = 0;
|
||||
|
||||
/**
|
||||
|
@ -32,47 +36,134 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
|
|||
* @param {H5P.MemoryGame.Card} correct
|
||||
*/
|
||||
var check = function (card, mate, correct) {
|
||||
if (mate === correct) {
|
||||
// Remove them from the game.
|
||||
card.remove();
|
||||
mate.remove();
|
||||
if (mate !== correct) {
|
||||
// Incorrect, must be scheduled for flipping back
|
||||
flipBacks.push(card);
|
||||
flipBacks.push(mate);
|
||||
|
||||
removed += 2;
|
||||
|
||||
var finished = (removed === cards.length);
|
||||
var desc = card.getDescription();
|
||||
|
||||
if (finished) {
|
||||
self.triggerXAPIScored(1, 1, 'completed');
|
||||
}
|
||||
|
||||
if (desc !== undefined) {
|
||||
// Pause timer and show desciption.
|
||||
timer.pause();
|
||||
popup.show(desc, card.getImage(), function () {
|
||||
if (finished) {
|
||||
// Game has finished
|
||||
$feedback.addClass('h5p-show');
|
||||
if (parameters.behaviour && parameters.behaviour.allowRetry) { /* TODO */ }
|
||||
}
|
||||
else {
|
||||
// Popup is closed, continue.
|
||||
timer.play();
|
||||
}
|
||||
});
|
||||
}
|
||||
else if (finished) {
|
||||
// Game has finished
|
||||
timer.stop();
|
||||
$feedback.addClass('h5p-show');
|
||||
if (parameters.behaviour && parameters.behaviour.allowRetry) { /* TODO */ }
|
||||
// Wait for next click to flip them back…
|
||||
if (numFlipped > 2) {
|
||||
// or do it straight away
|
||||
processFlipBacks();
|
||||
}
|
||||
return;
|
||||
}
|
||||
else {
|
||||
// Flip them back
|
||||
card.flipBack();
|
||||
mate.flipBack();
|
||||
|
||||
// Remove them from the game.
|
||||
card.remove();
|
||||
mate.remove();
|
||||
|
||||
// Update counters
|
||||
numFlipped -= 2;
|
||||
removed += 2;
|
||||
|
||||
var isFinished = (removed === cards.length);
|
||||
var desc = card.getDescription();
|
||||
|
||||
if (isFinished) {
|
||||
self.triggerXAPIScored(1, 1, 'completed');
|
||||
}
|
||||
|
||||
if (desc !== undefined) {
|
||||
// Pause timer and show desciption.
|
||||
timer.pause();
|
||||
popup.show(desc, card.getImage(), function () {
|
||||
if (isFinished) {
|
||||
// Game done
|
||||
finished();
|
||||
}
|
||||
else {
|
||||
// Popup is closed, continue.
|
||||
timer.play();
|
||||
}
|
||||
});
|
||||
}
|
||||
else if (isFinished) {
|
||||
// Game done
|
||||
finished();
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Game has finished!
|
||||
* @private
|
||||
*/
|
||||
var finished = function () {
|
||||
timer.stop();
|
||||
$feedback.addClass('h5p-show');
|
||||
if (parameters.behaviour && parameters.behaviour.allowRetry) {
|
||||
// Create retry button
|
||||
var retryButton = createButton('reset', parameters.l10n.tryAgain || 'Try again?', function () {
|
||||
// Trigger handler (action)
|
||||
|
||||
resetGame();
|
||||
|
||||
// Remove button from DOM
|
||||
$wrapper[0].removeChild(this);
|
||||
});
|
||||
|
||||
// Same size as cards
|
||||
retryButton.style.fontSize = $wrapper.children('ul')[0].style.fontSize;
|
||||
|
||||
$wrapper[0].appendChild(retryButton); // Add to DOM
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Shuffle the cards and restart the game!
|
||||
* @private
|
||||
*/
|
||||
var resetGame = function () {
|
||||
|
||||
// Reset cards
|
||||
removed = 0;
|
||||
for (var i = 0; i < cards.length; i++) {
|
||||
cards[i].reset();
|
||||
}
|
||||
|
||||
// Remove feedback
|
||||
$feedback[0].classList.remove('h5p-show');
|
||||
|
||||
// Reset timer and counter
|
||||
timer.reset();
|
||||
counter.reset();
|
||||
|
||||
// Randomize cards
|
||||
H5P.shuffleArray(cards);
|
||||
|
||||
setTimeout(function () {
|
||||
// Re-append to DOM after flipping back
|
||||
for (var i = 0; i < cards.length; i++) {
|
||||
cards[i].reAppend();
|
||||
}
|
||||
|
||||
// Scale new layout
|
||||
$wrapper.children('ul').children('.h5p-row-break').removeClass('h5p-row-break');
|
||||
maxWidth = -1;
|
||||
self.trigger('resize');
|
||||
}, 600);
|
||||
};
|
||||
|
||||
/**
|
||||
* Game has finished!
|
||||
* @private
|
||||
*/
|
||||
var createButton = function (name, label, action) {
|
||||
var buttonElement = document.createElement('div');
|
||||
buttonElement.classList.add('h5p-memory-' + name);
|
||||
buttonElement.innerHTML = label;
|
||||
buttonElement.setAttribute('role', 'button');
|
||||
buttonElement.tabIndex = 0;
|
||||
buttonElement.addEventListener('click', function (event) {
|
||||
action.apply(buttonElement);
|
||||
}, false);
|
||||
buttonElement.addEventListener('keypress', function (event) {
|
||||
if (event.which === 13 || event.which === 32) { // Enter or Space key
|
||||
event.preventDefault();
|
||||
action.apply(buttonElement);
|
||||
}
|
||||
}, false);
|
||||
return buttonElement;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -88,6 +179,9 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
|
|||
// Keep track of time spent
|
||||
timer.play();
|
||||
|
||||
// Keep track of the number of flipped cards
|
||||
numFlipped++;
|
||||
|
||||
if (flipped !== undefined) {
|
||||
var matie = flipped;
|
||||
// Reset the flipped card.
|
||||
|
@ -98,6 +192,11 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
|
|||
}, 800);
|
||||
}
|
||||
else {
|
||||
if (flipBacks.length > 1) {
|
||||
// Turn back any flipped cards
|
||||
processFlipBacks();
|
||||
}
|
||||
|
||||
// Keep track of the flipped card.
|
||||
flipped = card;
|
||||
}
|
||||
|
@ -109,6 +208,16 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
|
|||
cards.push(card);
|
||||
};
|
||||
|
||||
/**
|
||||
* Will flip back two and two cards
|
||||
*/
|
||||
var processFlipBacks = function () {
|
||||
flipBacks[0].flipBack();
|
||||
flipBacks[1].flipBack();
|
||||
flipBacks.splice(0, 2);
|
||||
numFlipped -= 2;
|
||||
};
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
|
@ -191,17 +300,7 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
|
|||
'<dd class="h5p-card-turns">0</dd>' +
|
||||
'</dl>').appendTo($container);
|
||||
|
||||
timer = new H5P.Timer(100);
|
||||
timer.notify('every_tenth_second', function () {
|
||||
var time = timer.getTime();
|
||||
var minutes = H5P.Timer.extractTimeElement(time, 'minutes');
|
||||
var seconds = H5P.Timer.extractTimeElement(time, 'seconds') % 60;
|
||||
if (seconds < 10) {
|
||||
seconds = '0' + seconds;
|
||||
}
|
||||
$status.find('.h5p-time-spent').text(minutes + ':' + seconds);
|
||||
});
|
||||
|
||||
timer = new MemoryGame.Timer($status.find('.h5p-time-spent')[0]);
|
||||
counter = new MemoryGame.Counter($status.find('.h5p-card-turns'));
|
||||
popup = new MemoryGame.Popup($container);
|
||||
|
||||
|
@ -268,6 +367,7 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
|
|||
|
||||
// We use font size to evenly scale all parts of the cards.
|
||||
$list.css('font-size', fontSize + 'px');
|
||||
popup.setSize(fontSize);
|
||||
// due to rounding errors in browsers the margins may vary a bit…
|
||||
};
|
||||
|
||||
|
|
18
popup.js
18
popup.js
|
@ -7,6 +7,7 @@
|
|||
* @param {H5P.jQuery} $container
|
||||
*/
|
||||
MemoryGame.Popup = function ($container) {
|
||||
/** @alias H5P.MemoryGame.Popup# */
|
||||
var self = this;
|
||||
|
||||
var closed;
|
||||
|
@ -39,6 +40,23 @@
|
|||
closed = undefined;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets popup size relative to the card size
|
||||
* @param {number} fontSize
|
||||
*/
|
||||
self.setSize = function (fontSize) {
|
||||
// Set image size
|
||||
$image[0].style.fontSize = fontSize + 'px';
|
||||
|
||||
// Determine card size
|
||||
var cardSize = fontSize * 6.25; // From CSS
|
||||
|
||||
// Set popup size
|
||||
$popup[0].style.minWidth = (cardSize * 2) + 'px';
|
||||
$popup[0].style.minHeight = cardSize + 'px';
|
||||
$desc[0].style.marginLeft = (cardSize + 20) + 'px';
|
||||
};
|
||||
};
|
||||
|
||||
})(H5P.MemoryGame, H5P.jQuery);
|
||||
|
|
|
@ -52,7 +52,8 @@
|
|||
{
|
||||
"name": "useGrid",
|
||||
"type": "boolean",
|
||||
"label": "Put the cards in a grid layout",
|
||||
"label": "Position the cards in a square",
|
||||
"description": "Will try to match the number of columns and rows when laying out the cards. Afterward, the cards will be scaled to fit the container.",
|
||||
"importance": "low",
|
||||
"default": true
|
||||
},
|
||||
|
@ -101,6 +102,13 @@
|
|||
"name": "feedback",
|
||||
"type": "text",
|
||||
"default": "Good work!"
|
||||
},
|
||||
{
|
||||
"label": "Try again button text",
|
||||
"importance": "low",
|
||||
"name": "tryAgain",
|
||||
"type": "text",
|
||||
"default": "Try again?"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
|
@ -0,0 +1,50 @@
|
|||
(function (MemoryGame, Timer) {
|
||||
|
||||
/**
|
||||
* Adapter between memory game and H5P.Timer
|
||||
*
|
||||
* @class H5P.MemoryGame.Timer
|
||||
* @extends H5P.Timer
|
||||
* @param {Element} element
|
||||
*/
|
||||
MemoryGame.Timer = function (element) {
|
||||
/** @alias H5P.MemoryGame.Timer# */
|
||||
var self = this;
|
||||
|
||||
// Initialize event inheritance
|
||||
Timer.call(self, 100);
|
||||
|
||||
/** @private {string} */
|
||||
var naturalState = element.innerText;
|
||||
|
||||
/**
|
||||
* Set up callback for time updates.
|
||||
* Formats time stamp for humans.
|
||||
*
|
||||
* @private
|
||||
*/
|
||||
var update = function () {
|
||||
var time = self.getTime();
|
||||
|
||||
var minutes = Timer.extractTimeElement(time, 'minutes');
|
||||
var seconds = Timer.extractTimeElement(time, 'seconds') % 60;
|
||||
if (seconds < 10) {
|
||||
seconds = '0' + seconds;
|
||||
}
|
||||
|
||||
element.innerText = minutes + ':' + seconds;
|
||||
};
|
||||
|
||||
// Setup default behavior
|
||||
self.notify('every_tenth_second', update);
|
||||
self.on('reset', function () {
|
||||
element.innerText = naturalState;
|
||||
self.notify('every_tenth_second', update);
|
||||
});
|
||||
};
|
||||
|
||||
// Inheritance
|
||||
MemoryGame.Timer.prototype = Object.create(Timer.prototype);
|
||||
MemoryGame.Timer.prototype.constructor = MemoryGame.Timer;
|
||||
|
||||
})(H5P.MemoryGame, H5P.Timer);
|
Loading…
Reference in New Issue