Add options for custom card back and theme color
parent
8b2eb9e544
commit
9347b17279
86
card.js
86
card.js
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@ -8,8 +8,9 @@
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* @param {Object} image
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* @param {number} id
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* @param {string} [description]
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* @param {Object} [styles]
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*/
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MemoryGame.Card = function (image, id, description) {
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MemoryGame.Card = function (image, id, description, styles) {
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/** @alias H5P.MemoryGame.Card# */
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var self = this;
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@ -88,8 +89,8 @@
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self.appendTo = function ($container) {
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// TODO: Translate alt attr
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$card = $('<li class="h5p-memory-wrap"><div class="h5p-memory-card" role="button" tabindex="1">' +
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'<div class="h5p-front"></div>' +
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'<div class="h5p-back">' +
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'<div class="h5p-front"' + (styles && styles.front ? styles.front : '') + '>' + (styles.backImage ? '' : '<span></span>') + '</div>' +
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'<div class="h5p-back"' + (styles && styles.back ? styles.back : '') + '>' +
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'<img src="' + path + '" alt="Memory Card" style="width:' + width + ';height:' + height + '"/>' +
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'</div>' +
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'</div></li>')
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@ -141,4 +142,83 @@
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params.match.path !== undefined);
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};
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/**
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* Determines the theme for how the cards should look
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*
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* @param {string} color The base color selected
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* @param {number} invertShades Factor used to invert shades in case of bad contrast
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*/
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MemoryGame.Card.determineStyles = function (color, invertShades, backImage) {
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var styles = {
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front: '',
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back: '',
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backImage: !!backImage
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};
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// Create color theme
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if (color) {
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var frontColor = shade(color, 43.75 * invertShades);
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var backColor = shade(color, 56.25 * invertShades);
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styles.front += 'color:' + color + ';' +
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'background-color:' + frontColor + ';' +
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'border-color:' + frontColor +';';
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styles.back += 'color:' + color + ';' +
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'background-color:' + backColor + ';' +
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'border-color:' + frontColor +';';
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}
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// Add back image for card
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if (backImage) {
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var backgroundImage = 'background-image:url(' + backImage + ')';
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styles.front += backgroundImage;
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styles.back += backgroundImage;
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}
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// Prep style attribute
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if (styles.front) {
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styles.front = ' style="' + styles.front + '"';
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}
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if (styles.back) {
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styles.back = ' style="' + styles.back + '"';
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}
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return styles;
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};
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/**
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* Convert hex color into shade depending on given percent
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*
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* @private
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* @param {string} color
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* @param {number} percent
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* @return {string} new color
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*/
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var shade = function (color, percent) {
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var newColor = '#';
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// Determine if we should lighten or darken
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var max = (percent < 0 ? 0 : 255);
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// Always stay positive
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if (percent < 0) {
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percent *= -1;
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}
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percent /= 100;
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for (var i = 1; i < 6; i += 2) {
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// Grab channel and convert from hex to dec
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var channel = parseInt(color.substr(i, 2), 16);
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// Calculate new shade and convert back to hex
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channel = (Math.round((max - channel) * percent) + channel).toString(16);
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// Make sure to always use two digits
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newColor += (channel.length < 2 ? '0' + channel : channel);
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}
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return newColor;
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};
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})(H5P.MemoryGame, H5P.EventDispatcher, H5P.jQuery);
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@ -46,6 +46,20 @@
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}
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]
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},
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{
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"englishLabel": "Look and feel",
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"englishDescription": "Control the visuals of the game.",
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"fields": [
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{
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"englishLabel": "Theme Color",
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"englishDescription": "Choose a color to create a theme for your card game."
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},
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{
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"englishLabel": "Card Back",
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"englishDescription": "Use a custom back for your cards."
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}
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]
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},
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{
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"label": "الأقلمة",
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"fields": [
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}
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]
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},
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{
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"englishLabel": "Look and feel",
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"englishDescription": "Control the visuals of the game.",
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"fields": [
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{
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"englishLabel": "Theme Color",
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"englishDescription": "Choose a color to create a theme for your card game."
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},
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{
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"englishLabel": "Card Back",
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"englishDescription": "Use a custom back for your cards."
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}
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]
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},
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{
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"label": "Übersetzung",
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"fields": [
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}
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]
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},
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{
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"englishLabel": "Look and feel",
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"englishDescription": "Control the visuals of the game.",
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"fields": [
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{
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"englishLabel": "Theme Color",
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"englishDescription": "Choose a color to create a theme for your card game."
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},
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{
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"englishLabel": "Card Back",
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"englishDescription": "Use a custom back for your cards."
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}
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]
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},
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{
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"label": "Interface",
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"fields": [
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}
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]
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},
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{
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"englishLabel": "Look and feel",
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"englishDescription": "Control the visuals of the game.",
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"fields": [
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{
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"englishLabel": "Theme Color",
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"englishDescription": "Choose a color to create a theme for your card game."
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},
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{
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"englishLabel": "Card Back",
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"englishDescription": "Use a custom back for your cards."
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}
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]
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},
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{
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"label": "Localizzazione",
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"fields": [
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}
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]
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},
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{
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"englishLabel": "Look and feel",
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"label": "Tilpass utseende",
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"englishDescription": "Control the visuals of the game.",
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"description": "Kontroller de visuelle aspektene ved spillet.",
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"fields": [
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{
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"englishLabel": "Theme Color",
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"label": "Temafarge",
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"englishDescription": "Choose a color to create a theme for your card game.",
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"description": "Velg en farge for å skape et tema over kortspillet ditt."
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},
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{
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"englishLabel": "Card Back",
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"label": "Kortbaksiden",
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"englishDescription": "Use a custom back for your cards.",
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"description": "Bruk en tilpasset kortbakside for kortene dine."
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}
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]
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},
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{
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"englishLabel": "Localization",
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"label": "Oversettelser",
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{
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"semantics": [
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{
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"label": "Cards",
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"entity": "card",
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"field": {
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"label": "Card",
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"fields": [
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{
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"label": "Image"
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},
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{
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"label": "Matching Image",
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"description": "An optional image to match against instead of using two cards with the same image."
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},
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{
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"label": "Description",
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"description": "An optional short text that will pop up once the two matching cards are found."
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}
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]
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}
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},
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{
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"label": "Behavioural settings",
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"description": "These options will let you control how the game behaves.",
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"fields": [
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{
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"label": "Position the cards in a square",
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"description": "Will try to match the number of columns and rows when laying out the cards. Afterward, the cards will be scaled to fit the container."
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},
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{
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"label": "Number of cards to use",
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"description": "Setting this to a number greater than 2 will make the game pick random cards from the list of cards."
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},
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{
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"label": "Add button for retrying when the game is over"
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}
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]
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},
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{
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"label": "Localization",
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"fields": [
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{
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"label": "Card turns text",
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"default": "Card turns"
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},
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{
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"label": "Time spent text",
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"default": "Time spent"
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},
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{
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"label": "Feedback text",
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"default": "Good work!"
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},
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{
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"label": "Try again button text",
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"default": "Try again?"
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}
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]
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}
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]
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}
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"majorVersion": 0,
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"minorVersion": 4
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}
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],
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"editorDependencies": [
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{
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"machineName": "H5PEditor.ColorSelector",
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"majorVersion": 1,
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"minorVersion": 2
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}
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]
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}
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display: inline-block !important;
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margin: auto !important;
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vertical-align: middle;
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position: relative;
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}
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.h5p-memory-game .h5p-memory-wrap {
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float: left;
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width: 100%;
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height: 100%;
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background: #cfcfcf;
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background-size: cover;
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border: 2px solid #d0d0d0;
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box-sizing: border-box;
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-moz-box-sizing: border-box;
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.h5p-memory-game .h5p-memory-card .h5p-front {
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cursor: pointer;
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text-align: center;
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color: #909090;
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}
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.h5p-memory-game .h5p-memory-card .h5p-front:hover {
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background: #dfdfdf;
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.h5p-memory-game .h5p-memory-card .h5p-front:before,
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.h5p-memory-game .h5p-memory-card .h5p-back:before {
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position: absolute;
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display: block;
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content: "";
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width: 100%;
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height: 100%;
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background: #fff;
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opacity: 0;
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}
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.h5p-memory-game .h5p-memory-card .h5p-front:before {
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.h5p-memory-game.h5p-invert-shades .h5p-memory-card .h5p-front:before,
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.h5p-memory-game.h5p-invert-shades .h5p-memory-card .h5p-back:before {
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background: #000;
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}
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.h5p-memory-game .h5p-memory-card .h5p-front:hover:before {
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opacity: 0.4;
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}
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.h5p-memory-game .h5p-memory-card .h5p-front > span:before {
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position: relative;
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content: "?";
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font-size: 3.75em;
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color: #909090;
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line-height: 1.67em;
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}
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.h5p-memory-game .h5p-memory-card .h5p-front:after {
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.h5p-memory-game .h5p-memory-card .h5p-back {
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line-height: 5.9em;
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text-align: center;
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background: #f0f0f0;
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background-color: #f0f0f0;
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-webkit-transform: rotateY(-180deg);
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-moz-transform: rotateY(-180deg);
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transform: rotateY(-180deg);
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filter: progid:DXImageTransform.Microsoft.BasicImage(rotation=2);
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-ms-transform: scale(0,1.1);
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}
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.h5p-memory-game .h5p-memory-card .h5p-back:before {
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opacity: 0.5;
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}
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.h5p-memory-game .h5p-memory-card.h5p-flipped .h5p-back {
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-webkit-transform: rotateY(0deg);
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-moz-transform: rotateY(0deg);
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}
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.h5p-memory-game .h5p-memory-card.h5p-matched {
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opacity: 0.3;
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}
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.h5p-memory-game .h5p-memory-card.h5p-matched img {
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filter: grayscale(100%);
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}
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@ -247,21 +247,30 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
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return cardsToUse;
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};
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var cardStyles, invertShades;
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if (parameters.lookNFeel) {
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// If the contrast between the chosen color and white is too low we invert the shades to create good contrast
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invertShades = (parameters.lookNFeel.themeColor &&
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getContrast(parameters.lookNFeel.themeColor) < 1.7 ? -1 : 1);
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var backImage = (parameters.lookNFeel.cardBack ? H5P.getPath(parameters.lookNFeel.cardBack.path, id) : null);
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cardStyles = MemoryGame.Card.determineStyles(parameters.lookNFeel.themeColor, invertShades, backImage);
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}
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// Initialize cards.
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var cardsToUse = getCardsToUse();
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for (var i = 0; i < cardsToUse.length; i++) {
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var cardParams = cardsToUse[i];
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if (MemoryGame.Card.isValid(cardParams)) {
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// Create first card
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var cardTwo, cardOne = new MemoryGame.Card(cardParams.image, id, cardParams.description);
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var cardTwo, cardOne = new MemoryGame.Card(cardParams.image, id, cardParams.description, cardStyles);
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if (MemoryGame.Card.hasTwoImages(cardParams)) {
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// Use matching image for card two
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cardTwo = new MemoryGame.Card(cardParams.match, id, cardParams.description);
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cardTwo = new MemoryGame.Card(cardParams.match, id, cardParams.description, cardStyles);
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}
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else {
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// Add two cards with the same image
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cardTwo = new MemoryGame.Card(cardParams.image, id, cardParams.description);
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cardTwo = new MemoryGame.Card(cardParams.image, id, cardParams.description, cardStyles);
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}
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// Add cards to card list for shuffeling
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this.triggerXAPI('attempted');
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// TODO: Only create on first attach!
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$wrapper = $container.addClass('h5p-memory-game').html('');
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if (invertShades === -1) {
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$container.addClass('h5p-invert-shades');
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}
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// Add cards to list
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var $list = $('<ul/>');
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MemoryGame.prototype = Object.create(EventDispatcher.prototype);
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MemoryGame.prototype.constructor = MemoryGame;
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/**
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* Determine color contrast level compared to white(#fff)
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*
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* @private
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* @param {string} color hex code
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* @return {number} From 1 to Infinity.
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*/
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var getContrast = function (color) {
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return 255 / ((parseInt(color.substr(1, 2), 16) * 299 +
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parseInt(color.substr(3, 2), 16) * 587 +
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parseInt(color.substr(5, 2), 16) * 144) / 1000);
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};
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return MemoryGame;
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})(H5P.EventDispatcher, H5P.jQuery);
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}
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]
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},
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{
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"name": "lookNFeel",
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"type": "group",
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"label": "Look and feel",
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"importance": "low",
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"description": "Control the visuals of the game.",
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"optional": true,
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"fields": [
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{
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"name": "themeColor",
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"type": "text",
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"label": "Theme Color",
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"importance": "low",
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"description": "Choose a color to create a theme for your card game.",
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"optional": true,
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"default": "#909090",
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"widget": "colorSelector",
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"spectrum": {
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"showInput": true
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}
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},
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{
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"name": "cardBack",
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"type": "image",
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"label": "Card Back",
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"importance": "low",
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"optional": true,
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"description": "Use a custom back for your cards.",
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"ratio": 1
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}
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]
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},
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{
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"label": "Localization",
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"importance": "low",
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