Add behavioural settings for the game
Option to use grid (implemented earlier). Option for picking a given number of images. Option to retry (currently, not working). Add upgrade script to preserve old behavior for old games.pull/18/head
parent
e308d4a69e
commit
6d1ceccecd
|
@ -2,8 +2,8 @@
|
||||||
"title": "Memory Game",
|
"title": "Memory Game",
|
||||||
"description": "See how many cards you can remember!",
|
"description": "See how many cards you can remember!",
|
||||||
"majorVersion": 1,
|
"majorVersion": 1,
|
||||||
"minorVersion": 1,
|
"minorVersion": 2,
|
||||||
"patchVersion": 11,
|
"patchVersion": 0,
|
||||||
"runnable": 1,
|
"runnable": 1,
|
||||||
"author": "Amendor AS",
|
"author": "Amendor AS",
|
||||||
"license": "MIT",
|
"license": "MIT",
|
||||||
|
|
|
@ -53,6 +53,7 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
|
||||||
if (finished) {
|
if (finished) {
|
||||||
// Game has finished
|
// Game has finished
|
||||||
$feedback.addClass('h5p-show');
|
$feedback.addClass('h5p-show');
|
||||||
|
if (parameters.behaviour && parameters.behaviour.allowRetry) { /* TODO */ }
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
// Popup is closed, continue.
|
// Popup is closed, continue.
|
||||||
|
@ -64,6 +65,7 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
|
||||||
// Game has finished
|
// Game has finished
|
||||||
timer.stop();
|
timer.stop();
|
||||||
$feedback.addClass('h5p-show');
|
$feedback.addClass('h5p-show');
|
||||||
|
if (parameters.behaviour && parameters.behaviour.allowRetry) { /* TODO */ }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -107,9 +109,39 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
|
||||||
cards.push(card);
|
cards.push(card);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
var getCardsToUse = function () {
|
||||||
|
var numCardsToUse = (parameters.behaviour && parameters.behaviour.numCardsToUse ? parseInt(parameters.behaviour.numCardsToUse) : 0);
|
||||||
|
if (numCardsToUse <= 2 || numCardsToUse >= parameters.cards.length) {
|
||||||
|
// Use all cards
|
||||||
|
return parameters.cards;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pick random cards from pool
|
||||||
|
var cardsToUse = [];
|
||||||
|
var pickedCardsMap = {};
|
||||||
|
|
||||||
|
var numPicket = 0;
|
||||||
|
while (numPicket < numCardsToUse) {
|
||||||
|
var pickIndex = Math.floor(Math.random() * parameters.cards.length);
|
||||||
|
if (pickedCardsMap[pickIndex]) {
|
||||||
|
continue; // Already picked, try again!
|
||||||
|
}
|
||||||
|
|
||||||
|
cardsToUse.push(parameters.cards[pickIndex]);
|
||||||
|
pickedCardsMap[pickIndex] = true;
|
||||||
|
numPicket++;
|
||||||
|
}
|
||||||
|
|
||||||
|
return cardsToUse;
|
||||||
|
};
|
||||||
|
|
||||||
// Initialize cards.
|
// Initialize cards.
|
||||||
for (var i = 0; i < parameters.cards.length; i++) {
|
var cardsToUse = getCardsToUse();
|
||||||
var cardParams = parameters.cards[i];
|
for (var i = 0; i < cardsToUse.length; i++) {
|
||||||
|
var cardParams = cardsToUse[i];
|
||||||
if (MemoryGame.Card.isValid(cardParams)) {
|
if (MemoryGame.Card.isValid(cardParams)) {
|
||||||
// Create first card
|
// Create first card
|
||||||
var cardTwo, cardOne = new MemoryGame.Card(cardParams.image, id, cardParams.description);
|
var cardTwo, cardOne = new MemoryGame.Card(cardParams.image, id, cardParams.description);
|
||||||
|
@ -186,10 +218,11 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
|
||||||
*
|
*
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
function scaleGameSize() {
|
var scaleGameSize = function () {
|
||||||
|
|
||||||
// Check how much space we have available
|
// Check how much space we have available
|
||||||
var $list = $wrapper.children('ul');
|
var $list = $wrapper.children('ul');
|
||||||
|
|
||||||
var newMaxWidth = parseFloat(window.getComputedStyle($list[0]).width);
|
var newMaxWidth = parseFloat(window.getComputedStyle($list[0]).width);
|
||||||
if (maxWidth === newMaxWidth) {
|
if (maxWidth === newMaxWidth) {
|
||||||
return; // Same size, no need to recalculate
|
return; // Same size, no need to recalculate
|
||||||
|
@ -236,9 +269,11 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
|
||||||
// We use font size to evenly scale all parts of the cards.
|
// We use font size to evenly scale all parts of the cards.
|
||||||
$list.css('font-size', fontSize + 'px');
|
$list.css('font-size', fontSize + 'px');
|
||||||
// due to rounding errors in browsers the margins may vary a bit…
|
// due to rounding errors in browsers the margins may vary a bit…
|
||||||
}
|
};
|
||||||
|
|
||||||
self.on('resize', scaleGameSize);
|
if (parameters.behaviour && parameters.behaviour.useGrid && cardsToUse.length) {
|
||||||
|
self.on('resize', scaleGameSize);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Extends the event dispatcher
|
// Extends the event dispatcher
|
||||||
|
|
|
@ -5,7 +5,7 @@
|
||||||
"label": "Cards",
|
"label": "Cards",
|
||||||
"importance": "high",
|
"importance": "high",
|
||||||
"entity": "card",
|
"entity": "card",
|
||||||
"min": 1,
|
"min": 2,
|
||||||
"max": 100,
|
"max": 100,
|
||||||
"field": {
|
"field": {
|
||||||
"type": "group",
|
"type": "group",
|
||||||
|
@ -41,6 +41,39 @@
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"name": "behaviour",
|
||||||
|
"type": "group",
|
||||||
|
"label": "Behavioural settings",
|
||||||
|
"importance": "low",
|
||||||
|
"description": "These options will let you control how the game behaves.",
|
||||||
|
"optional": true,
|
||||||
|
"fields": [
|
||||||
|
{
|
||||||
|
"name": "useGrid",
|
||||||
|
"type": "boolean",
|
||||||
|
"label": "Put the cards in a grid layout",
|
||||||
|
"importance": "low",
|
||||||
|
"default": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "numCardsToUse",
|
||||||
|
"type": "number",
|
||||||
|
"label": "Number of cards to use",
|
||||||
|
"description": "Setting this to a number greater than 2 will make the game pick random cards from the list of cards.",
|
||||||
|
"importance": "low",
|
||||||
|
"optional": true,
|
||||||
|
"min": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "allowRetry",
|
||||||
|
"type": "boolean",
|
||||||
|
"label": "Add button for retrying when the game is over",
|
||||||
|
"importance": "low",
|
||||||
|
"default": true
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"label": "Localization",
|
"label": "Localization",
|
||||||
"importance": "low",
|
"importance": "low",
|
||||||
|
|
45
upgrades.js
45
upgrades.js
|
@ -3,17 +3,42 @@ var H5PUpgrades = H5PUpgrades || {};
|
||||||
H5PUpgrades['H5P.MemoryGame'] = (function ($) {
|
H5PUpgrades['H5P.MemoryGame'] = (function ($) {
|
||||||
return {
|
return {
|
||||||
1: {
|
1: {
|
||||||
1: {
|
/**
|
||||||
contentUpgrade: function (parameters, finished) {
|
* Asynchronous content upgrade hook.
|
||||||
// Move card images into card objects, allows for additonal properties.
|
* Upgrades content parameters to support Memory Game 1.1.
|
||||||
for (var i = 0; i < parameters.cards.length; i++) {
|
*
|
||||||
parameters.cards[i] = {
|
* Move card images into card object as this allows for additonal
|
||||||
image: parameters.cards[i]
|
* properties for each card.
|
||||||
};
|
*
|
||||||
}
|
* @params {object} parameters
|
||||||
|
* @params {function} finished
|
||||||
finished(null, parameters);
|
*/
|
||||||
|
1: function (parameters, finished) {
|
||||||
|
for (var i = 0; i < parameters.cards.length; i++) {
|
||||||
|
parameters.cards[i] = {
|
||||||
|
image: parameters.cards[i]
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
finished(null, parameters);
|
||||||
|
},
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Asynchronous content upgrade hook.
|
||||||
|
* Upgrades content parameters to support Memory Game 1.2.
|
||||||
|
*
|
||||||
|
* Add default behavioural settings for the new options.
|
||||||
|
*
|
||||||
|
* @params {object} parameters
|
||||||
|
* @params {function} finished
|
||||||
|
*/
|
||||||
|
2: function (parameters, finished) {
|
||||||
|
|
||||||
|
parameters.behaviour = {};
|
||||||
|
parameters.behaviour.useGrid = false;
|
||||||
|
parameters.behaviour.allowRetry = false;
|
||||||
|
|
||||||
|
finished(null, parameters);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in New Issue