Add behavioural settings for the game
Option to use grid (implemented earlier). Option for picking a given number of images. Option to retry (currently, not working). Add upgrade script to preserve old behavior for old games.pull/18/head
parent
e308d4a69e
commit
6d1ceccecd
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@ -2,8 +2,8 @@
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"title": "Memory Game",
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"description": "See how many cards you can remember!",
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"majorVersion": 1,
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"minorVersion": 1,
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"patchVersion": 11,
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"minorVersion": 2,
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"patchVersion": 0,
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"runnable": 1,
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"author": "Amendor AS",
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"license": "MIT",
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@ -53,6 +53,7 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
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if (finished) {
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// Game has finished
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$feedback.addClass('h5p-show');
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if (parameters.behaviour && parameters.behaviour.allowRetry) { /* TODO */ }
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}
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else {
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// Popup is closed, continue.
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@ -64,6 +65,7 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
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// Game has finished
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timer.stop();
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$feedback.addClass('h5p-show');
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if (parameters.behaviour && parameters.behaviour.allowRetry) { /* TODO */ }
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}
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}
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else {
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@ -107,9 +109,39 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
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cards.push(card);
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};
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/**
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* @private
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*/
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var getCardsToUse = function () {
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var numCardsToUse = (parameters.behaviour && parameters.behaviour.numCardsToUse ? parseInt(parameters.behaviour.numCardsToUse) : 0);
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if (numCardsToUse <= 2 || numCardsToUse >= parameters.cards.length) {
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// Use all cards
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return parameters.cards;
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}
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// Pick random cards from pool
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var cardsToUse = [];
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var pickedCardsMap = {};
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var numPicket = 0;
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while (numPicket < numCardsToUse) {
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var pickIndex = Math.floor(Math.random() * parameters.cards.length);
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if (pickedCardsMap[pickIndex]) {
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continue; // Already picked, try again!
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}
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cardsToUse.push(parameters.cards[pickIndex]);
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pickedCardsMap[pickIndex] = true;
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numPicket++;
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}
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return cardsToUse;
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};
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// Initialize cards.
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for (var i = 0; i < parameters.cards.length; i++) {
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var cardParams = parameters.cards[i];
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var cardsToUse = getCardsToUse();
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for (var i = 0; i < cardsToUse.length; i++) {
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var cardParams = cardsToUse[i];
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if (MemoryGame.Card.isValid(cardParams)) {
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// Create first card
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var cardTwo, cardOne = new MemoryGame.Card(cardParams.image, id, cardParams.description);
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@ -186,10 +218,11 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
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*
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* @private
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*/
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function scaleGameSize() {
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var scaleGameSize = function () {
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// Check how much space we have available
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var $list = $wrapper.children('ul');
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var newMaxWidth = parseFloat(window.getComputedStyle($list[0]).width);
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if (maxWidth === newMaxWidth) {
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return; // Same size, no need to recalculate
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@ -236,9 +269,11 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
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// We use font size to evenly scale all parts of the cards.
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$list.css('font-size', fontSize + 'px');
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// due to rounding errors in browsers the margins may vary a bit…
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}
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};
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self.on('resize', scaleGameSize);
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if (parameters.behaviour && parameters.behaviour.useGrid && cardsToUse.length) {
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self.on('resize', scaleGameSize);
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}
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}
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// Extends the event dispatcher
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@ -5,7 +5,7 @@
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"label": "Cards",
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"importance": "high",
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"entity": "card",
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"min": 1,
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"min": 2,
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"max": 100,
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"field": {
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"type": "group",
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@ -41,6 +41,39 @@
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]
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}
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},
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{
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"name": "behaviour",
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"type": "group",
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"label": "Behavioural settings",
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"importance": "low",
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"description": "These options will let you control how the game behaves.",
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"optional": true,
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"fields": [
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{
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"name": "useGrid",
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"type": "boolean",
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"label": "Put the cards in a grid layout",
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"importance": "low",
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"default": true
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},
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{
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"name": "numCardsToUse",
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"type": "number",
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"label": "Number of cards to use",
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"description": "Setting this to a number greater than 2 will make the game pick random cards from the list of cards.",
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"importance": "low",
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"optional": true,
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"min": 2
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},
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{
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"name": "allowRetry",
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"type": "boolean",
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"label": "Add button for retrying when the game is over",
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"importance": "low",
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"default": true
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}
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]
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},
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{
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"label": "Localization",
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"importance": "low",
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47
upgrades.js
47
upgrades.js
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@ -3,18 +3,43 @@ var H5PUpgrades = H5PUpgrades || {};
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H5PUpgrades['H5P.MemoryGame'] = (function ($) {
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return {
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1: {
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1: {
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contentUpgrade: function (parameters, finished) {
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// Move card images into card objects, allows for additonal properties.
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for (var i = 0; i < parameters.cards.length; i++) {
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parameters.cards[i] = {
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image: parameters.cards[i]
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};
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}
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finished(null, parameters);
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/**
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* Asynchronous content upgrade hook.
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* Upgrades content parameters to support Memory Game 1.1.
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*
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* Move card images into card object as this allows for additonal
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* properties for each card.
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*
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* @params {object} parameters
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* @params {function} finished
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*/
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1: function (parameters, finished) {
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for (var i = 0; i < parameters.cards.length; i++) {
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parameters.cards[i] = {
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image: parameters.cards[i]
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};
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}
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finished(null, parameters);
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},
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/**
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* Asynchronous content upgrade hook.
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* Upgrades content parameters to support Memory Game 1.2.
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*
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* Add default behavioural settings for the new options.
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*
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* @params {object} parameters
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* @params {function} finished
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*/
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2: function (parameters, finished) {
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parameters.behaviour = {};
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parameters.behaviour.useGrid = false;
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parameters.behaviour.allowRetry = false;
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finished(null, parameters);
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}
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}
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};
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})(H5P.jQuery);
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})(H5P.jQuery);
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