commit
62375690ff
13
card.js
13
card.js
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@ -99,4 +99,17 @@
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MemoryGame.Card.prototype = Object.create(EventDispatcher.prototype);
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MemoryGame.Card.prototype = Object.create(EventDispatcher.prototype);
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MemoryGame.Card.prototype.constructor = MemoryGame.Card;
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MemoryGame.Card.prototype.constructor = MemoryGame.Card;
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/**
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* Check to see if the given object corresponds with the semantics for
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* a memory game card.
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*
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* @param {object} params
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* @returns {boolean}
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*/
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MemoryGame.Card.isValid = function (params) {
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return (params !== undefined &&
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params.image !== undefined &&
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params.image.path !== undefined);
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};
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})(H5P.MemoryGame, H5P.EventDispatcher, H5P.jQuery);
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})(H5P.MemoryGame, H5P.EventDispatcher, H5P.jQuery);
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@ -2,7 +2,7 @@
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"semantics": [
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"semantics": [
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{
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{
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"label": "Cartes",
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"label": "Cartes",
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"entity": "une carte",
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"entity": "carte",
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"field": {
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"field": {
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"label": "Carte",
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"label": "Carte",
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"fields": [
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"fields": [
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@ -17,19 +17,19 @@
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}
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}
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},
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},
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{
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{
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"label": "Localisation",
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"label": "Interface",
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"fields": [
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"fields": [
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{
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{
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"label": "Texte pour une carte à retourner",
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"label": "Texte pour le nombre de cartes retournées",
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"default": "Retourner"
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"default": "Cartes retournées :"
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},
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},
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{
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{
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"label": "Texte pour le temps passé",
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"label": "Texte pour le temps passé",
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"default": "Durée écoulée"
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"default": "Temps écoulé :"
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},
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},
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{
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{
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"label": "Texte de feedback",
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"label": "Texte de l'appréciation finale",
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"default": "Bon travail!"
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"default": "Bien joué !"
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}
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}
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]
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]
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}
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}
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@ -0,0 +1,50 @@
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{
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"semantics": [
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{
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"englishLabel": "Cards",
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"label": "Kort",
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"englishEntity": "card",
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"entity": "kort",
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"field": {
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"englishLabel": "Card",
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"label": "Kort",
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"fields": [
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{
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"englishLabel": "Image",
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"label": "Bilde"
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},
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{
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"englishLabel": "Description",
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"label": "Beskrivelse",
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"englishDescription": "A short text that is displayed once the two equal cards are found.",
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"description": "En kort tekst som vises hver gang et kort-par er funnet."
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}
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]
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}
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},
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{
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"englishLabel": "Localization",
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"label": "Oversettelser",
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"fields": [
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{
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"englishLabel": "Card turns text",
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"label": "Etikett for antall vendte kort",
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"englishDefault": "Card turns",
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"default": "Kort vendt"
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},
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{
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"englishLabel": "Time spent text",
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"label": "Etikett for tid brukt",
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"englishDefault": "Time spent",
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"default": "Tid brukt"
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},
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{
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"englishLabel": "Feedback text",
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"label": "Tilbakemeldingstekst",
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"englishDefault": "Good work!",
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"default": "Godt jobbet!"
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}
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]
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}
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]
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}
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@ -3,7 +3,7 @@
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"description": "See how many cards you can remember!",
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"description": "See how many cards you can remember!",
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"majorVersion": 1,
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"majorVersion": 1,
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"minorVersion": 1,
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"minorVersion": 1,
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"patchVersion": 6,
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"patchVersion": 10,
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"runnable": 1,
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"runnable": 1,
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"author": "Amendor AS",
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"author": "Amendor AS",
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"license": "MIT",
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"license": "MIT",
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@ -36,12 +36,15 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
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var finished = (removed === cards.length);
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var finished = (removed === cards.length);
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var desc = card.getDescription();
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var desc = card.getDescription();
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if (finished) {
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self.triggerXAPIScored(1, 1, 'completed');
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}
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if (desc !== undefined) {
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if (desc !== undefined) {
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// Pause timer and show desciption.
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// Pause timer and show desciption.
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timer.stop();
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timer.stop();
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popup.show(desc, card.getImage(), function () {
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popup.show(desc, card.getImage(), function () {
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if (finished) {
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if (finished) {
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self.triggerXAPIScored(1, 1, 'completed');
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// Game has finished
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// Game has finished
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$feedback.addClass('h5p-show');
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$feedback.addClass('h5p-show');
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}
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}
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@ -52,7 +55,6 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
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});
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});
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}
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}
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else if (finished) {
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else if (finished) {
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self.triggerXAPIScored(1, 1, 'completed');
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// Game has finished
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// Game has finished
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timer.stop();
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timer.stop();
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$feedback.addClass('h5p-show');
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$feedback.addClass('h5p-show');
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@ -101,11 +103,13 @@ H5P.MemoryGame = (function (EventDispatcher, $) {
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// Initialize cards.
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// Initialize cards.
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for (var i = 0; i < parameters.cards.length; i++) {
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for (var i = 0; i < parameters.cards.length; i++) {
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// Add two of each card
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if (MemoryGame.Card.isValid(parameters.cards[i])) {
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var cardOne = new MemoryGame.Card(parameters.cards[i], id);
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// Add two of each card
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var cardTwo = new MemoryGame.Card(parameters.cards[i], id);
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var cardOne = new MemoryGame.Card(parameters.cards[i], id);
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addCard(cardOne, cardTwo);
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var cardTwo = new MemoryGame.Card(parameters.cards[i], id);
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addCard(cardTwo, cardOne);
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addCard(cardOne, cardTwo);
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addCard(cardTwo, cardOne);
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}
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}
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}
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H5P.shuffleArray(cards);
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H5P.shuffleArray(cards);
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