Initial commit.

pull/6/head
Frode Petterson 2014-03-28 14:52:41 +01:00
commit 07a649aefd
5 changed files with 503 additions and 0 deletions

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H5P Memory Game
==========
Test your users with memory games.
## License
(The MIT License)
Copyright (c) 2014 Amendor AS
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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library.json Normal file
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{
"title": "Memory Game",
"description": "See how many cards you can remember!",
"majorVersion": 1,
"minorVersion": 0,
"patchVersion": 0,
"runnable": 1,
"author": "Amendor AS",
"license": "MIT",
"machineName": "H5P.MemoryGame",
"preloadedCss": [
{
"path": "memory-game.css"
}
],
"preloadedJs": [
{
"path": "memory-game.js"
}
]
}

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.h5p-memory-game {
overflow: hidden;
}
html .h5p-memory-game > ul {
list-style: none;
padding: 0;
margin: 0;
}
.h5p-memory-game .h5p-memory-card,
.h5p-memory-game .h5p-memory-card .h5p-back,
.h5p-memory-game .h5p-memory-card .h5p-front {
width: 100px;
height: 100px;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
.h5p-memory-game .h5p-memory-card .h5p-back > img {
-webkit-user-drag: none;
}
.h5p-memory-game .h5p-memory-card {
float: left;
outline: none;
position: relative;
margin: 1em;
-webkit-perspective: 400px;
-moz-perspective: 400px;
perspective: 400px;
-webkit-transform-style: preserve-3d;
-moz-transform-style: preserve-3d;
transform-style: preserve-3d;
-webkit-transition: opacity 0.4s;
-moz-transition: opacity 0.4s;
transition: opacity 0.4s;
}
.h5p-memory-game .h5p-memory-card .h5p-back,
.h5p-memory-game .h5p-memory-card .h5p-front {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: #cfcfcf;
border: 2px solid #d0d0d0;
box-sizing: border-box;
-moz-box-sizing: border-box;
border-radius: 4px;
-webkit-backface-visibility: hidden;
-moz-backface-visibility: hidden;
backface-visibility: hidden;
-webkit-transform: translateZ(0);
-moz-transform: translateZ(0);
transform: translateZ(0);
-webkit-transition: -webkit-transform 0.6s;
-moz-transition: -moz-transform 0.6s;
transition: transform 0.6s;
-webkit-transform-style: preserve-3d;
-moz-transform-style: preserve-3d;
transform-style: preserve-3d;
}
.h5p-memory-game .h5p-memory-card .h5p-front {
cursor: pointer;
}
.h5p-memory-game .h5p-memory-card .h5p-front:hover {
background: #dfdfdf;
}
.h5p-memory-game .h5p-memory-card .h5p-front:before {
position: absolute;
content: "?";
font-size: 60px;
color: #909090;
line-height: 100px;
left: 35px;
}
.h5p-memory-game .h5p-memory-card .h5p-front:after {
content: "";
display: block;
position: absolute;
top: 85%;
height: 50%;
width: 100%;
-webkit-transform: rotateX(90deg);
-moz-transform: rotateX(90deg);
transform: rotateX(90deg);
background-image: -webkit-radial-gradient(ellipse closest-side, rgba(0, 0, 0, 0.1) 0%, rgba(0, 0, 0, 0) 100%);
background-image: -moz-radial-gradient(ellipse closest-side, rgba(0, 0, 0, 0.1) 0%, rgba(0, 0, 0, 0) 100%);
background-image: radial-gradient(ellipse closest-side, rgba(0, 0, 0, 0.1) 0%, rgba(0, 0, 0, 0) 100%);
}
.h5p-memory-game .h5p-memory-card .h5p-back {
background: #f0f0f0;
-webkit-transform: rotateY(-180deg);
-moz-transform: rotateY(-180deg);
transform: rotateY(-180deg);
filter: progid:DXImageTransform.Microsoft.BasicImage(rotation=2);
-ms-transform: scale(0,1.1);
}
.h5p-memory-game .h5p-memory-card.h5p-flipped .h5p-back {
-webkit-transform: rotateY(0deg);
-moz-transform: rotateY(0deg);
transform: rotateY(0deg);
-ms-transform: scale(1,1);
}
.h5p-memory-game .h5p-memory-card.h5p-flipped .h5p-front {
-webkit-transform: rotateY(180deg);
-moz-transform: rotateY(180deg);
-ms-transform: rotateY(180deg);
transform: rotateY(180deg);
-ms-transform: scale(0,1.1);
}
.h5p-memory-game .h5p-memory-card.h5p-matched {
opacity: 0.25;
}
.h5p-memory-game .h5p-feedback {
clear: both;
float: right;
line-height: 1.5em;
font-size: 2em;
visibility: hidden;
-webkit-transform: scale(0,0) rotate(90deg);
-moz-transform: scale(0,0) rotate(90deg);
-ms-transform: scale(0,0) rotate(90deg);
transform: scale(0,0) rotate(90deg);
-webkit-transition: -webkit-transform 0.2s;
-moz-transition: -webkit-transform 0.2s;
transition: -webkit-transform 0.2s;
}
.h5p-memory-game .h5p-feedback.h5p-show {
visibility: visible;
-webkit-transform: scale(1,1) rotate(0deg);
-moz-transform: scale(1,1) rotate(0deg);
-ms-transform: scale(1,1) rotate(0deg);
transform: scale(1,1) rotate(0deg);
}
.h5p-memory-game .h5p-status {
clear: left;
}
.h5p-memory-game .h5p-status > dt {
float: left;
margin-right: 1em;
font-weight: bold;
}
.h5p-memory-game .h5p-status > dt:after {
content: ":";
}
.h5p-memory-game .h5p-status > dd {
margin: 0;
}

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var H5P = H5P || {};
/**
* H5P Memory Game Module.
*/
H5P.MemoryGame = (function ($) {
/**
* Memory Card Constructor
*
* @param {Object} parameters
* @param {Number} id
*/
function MemoryCard(parameters, id) {
var self = this;
var path = H5P.getPath(parameters.path, id);
var width, height, margin, $card;
var a = 96;
if (parameters.width !== undefined && parameters.height !== undefined) {
if (parameters.width > parameters.height) {
width = a;
height = parameters.height * (width / parameters.width);
margin = '' + ((a - height) / 2) + 'px 0 0 0';
}
else {
height = a;
width = parameters.width * (height / parameters.height);
margin = '0 0 0 ' + ((a - width) / 2) + 'px';
}
}
else {
width = height = a;
}
// Public jQuery wrapper.
this.$ = $(this);
/**
* Public. Flip card.
*/
this.flip = function () {
$card.addClass('h5p-flipped');
};
/**
* Public. Flip card back.
*/
this.flipBack = function () {
$card.removeClass('h5p-flipped');
}
/**
* Public. Remove.
*/
this.remove = function () {
$card.addClass('h5p-matched');
}
/**
* Public. Append card to the given container.
*
* @param {jQuery} $container
*/
this.appendTo = function ($container) {
$card = $('<li class="h5p-memory-card" role="button" tabindex="1">\
<div class="h5p-front"></div>\
<div class="h5p-back">\
<img src="' + path + '" alt="Memory Card" width="' + width + '" height="' + height + '"' + (margin === undefined ? '' : ' style="margin:' + margin + '"') + '/>\
</div>\
</li>')
.appendTo($container)
.children('.h5p-front')
.click(function () {
self.$.trigger('flip');
})
.end();
};
};
function MemoryTimer($container) {
var interval, started;
/**
* Private. Make timer more readable for humans.
*
* @param {Number} seconds
* @returns {String}
*/
var humanizeTime = function (seconds) {
var minutes = Math.floor(seconds / 60);
var hours = Math.floor(minutes / 60);
minutes = minutes % 60;
seconds = Math.floor(seconds % 60);
var time = '';
if (hours !== 0) {
time += hours + ':';
if (minutes < 10) {
time += '0';
}
}
time += minutes + ':';
if (seconds < 10) {
time += '0';
}
time += seconds;
return time;
};
/**
* Private. Update the timer element.
*/
var update = function () {
$container.text(humanizeTime(Math.floor(((new Date()).getTime() - started) / 1000)));
};
/**
* Public. Starts the counter.
*/
this.start = function () {
if (interval === undefined) {
started = new Date();
interval = setInterval(function () {
update();
}, 1000);
}
};
/**
* Public. Stops the counter.
*/
this.stop = function () {
if (interval !== undefined) {
clearInterval(interval);
update();
}
};
};
/**
* Memory Counter Constructor
*
* @param {jQuery} $container
*/
function MemoryCounter($container) {
var current = 0;
this.increment = function () {
current++;
$container.text(current);
};
}
/**
* Memory Game Constructor
*
* @param {Object} parameters
* @param {Number} id
*/
function MemoryGame(parameters, id) {
var flipped, timer, counter, $feedback, cards = [], removed = 0;
/**
* Private. Check if these two cards belongs together.
*
* @param {MemoryCard} card
* @param {MemoryCard} mate
* @param {MemoryCard} correct
*/
var check = function (card, mate, correct) {
if (mate === correct) {
// Remove them from the game.
card.remove();
mate.remove();
removed += 2;
if (removed === cards.length) {
timer.stop();
$feedback.addClass('h5p-show');
}
}
else {
// Flip them back
card.flipBack();
mate.flipBack();
}
}
/**
* Private. Adds card to card list and set up a flip listener.
*
* @param {MemoryCard} card
* @param {MemoryCard} mate
*/
var addCard = function (card, mate) {
card.$.on('flip', function () {
// Keep track of time spent
timer.start();
if (flipped !== undefined) {
var matie = flipped;
// Reset the flipped card.
flipped = undefined;
setTimeout(function () {
check(card, matie, mate);
}, 800);
}
else {
// Keep track of the flipped card.
flipped = card;
}
// Count number of cards turned
counter.increment();
});
cards.push(card);
};
// Initialize cards.
for (var i = 0; i < parameters.cards.length; i++) {
// Add two of each card
var cardOne = new MemoryCard(parameters.cards[i], id);
var cardTwo = new MemoryCard(parameters.cards[i], id);
addCard(cardOne, cardTwo);
addCard(cardTwo, cardOne);
}
H5P.shuffleArray(cards);
/**
* Public. Attach this game's html to the given container.
*
* @param {jQuery} $container
*/
this.attach = function ($container) {
$container.addClass('h5p-memory-game').html('');
// Add cards to list
var $list = $('<ul/>');
for (var i = 0; i < cards.length; i++) {
cards[i].appendTo($list);
}
if ($list.children().length) {
$list.appendTo($container);
$feedback = $('<div class="h5p-feedback">' + parameters.l10n.feedback + '</div>').appendTo($container);
// Add status bar
var $status = $('<dl class="h5p-status">\
<dt>' + parameters.l10n.timeSpent + '</dt>\
<dd class="h5p-time-spent">0:00</dd>\
<dt>' + parameters.l10n.cardTurns + '</dt>\
<dd class="h5p-card-turns">0</dd>\
</dl>').appendTo($container);
timer = new MemoryTimer($status.find('.h5p-time-spent'));
counter = new MemoryCounter($status.find('.h5p-card-turns'));
}
};
};
return MemoryGame;
})(H5P.jQuery);

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[
{
"name": "cards",
"type": "list",
"label": "Cards",
"entity": "card",
"min": 1,
"max": 100,
"field": {
"name": "card",
"type": "image",
"label": "Card"
}
},
{
"label": "Localization",
"name": "l10n",
"type": "group",
"common": true,
"fields": [
{
"label": "Card turns text",
"name": "cardTurns",
"type": "text",
"default": "Card turns"
},
{
"label": "Time spent text",
"name": "timeSpent",
"type": "text",
"default": "Time spent"
},
{
"label": "Feedback text",
"name": "feedback",
"type": "text",
"default": "Good work!"
}
]
}
]