h5p-memory-game/memory-game.js

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H5P.MemoryGame = (function (EventDispatcher, $) {
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/**
* Memory Game Constructor
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*
* @class
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* @param {Object} parameters
* @param {Number} id
*/
function MemoryGame(parameters, id) {
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var self = this;
// Initialize event inheritance
EventDispatcher.call(self);
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var flipped, timer, counter, popup, $feedback;
var cards = [];
var removed = 0;
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/**
* Check if these two cards belongs together.
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*
* @private
* @param {H5P.MemoryGame.Card} card
* @param {H5P.MemoryGame.Card} mate
* @param {H5P.MemoryGame.Card} correct
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*/
var check = function (card, mate, correct) {
if (mate === correct) {
// Remove them from the game.
card.remove();
mate.remove();
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removed += 2;
var finished = (removed === cards.length);
var desc = card.getDescription();
if (desc !== undefined) {
// Pause timer and show desciption.
timer.stop();
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popup.show(desc, card.getImage(), function () {
if (finished) {
self.triggerXAPIScored(1, 1, 'completed');
// Game has finished
$feedback.addClass('h5p-show');
}
else {
// Popup is closed, continue.
timer.start();
}
});
}
else if (finished) {
self.triggerXAPIScored(1, 1, 'completed');
// Game has finished
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timer.stop();
$feedback.addClass('h5p-show');
}
}
else {
// Flip them back
card.flipBack();
mate.flipBack();
}
};
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/**
* Adds card to card list and set up a flip listener.
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*
* @private
* @param {H5P.MemoryGame.Card} card
* @param {H5P.MemoryGame.Card} mate
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*/
var addCard = function (card, mate) {
card.on('flip', function () {
self.triggerXAPI('interacted');
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// Keep track of time spent
timer.start();
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if (flipped !== undefined) {
var matie = flipped;
// Reset the flipped card.
flipped = undefined;
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setTimeout(function () {
check(card, matie, mate);
}, 800);
}
else {
// Keep track of the flipped card.
flipped = card;
}
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// Count number of cards turned
counter.increment();
});
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cards.push(card);
};
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// Initialize cards.
for (var i = 0; i < parameters.cards.length; i++) {
// Add two of each card
var cardOne = new MemoryGame.Card(parameters.cards[i], id);
var cardTwo = new MemoryGame.Card(parameters.cards[i], id);
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addCard(cardOne, cardTwo);
addCard(cardTwo, cardOne);
}
H5P.shuffleArray(cards);
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/**
* Attach this game's html to the given container.
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*
* @param {H5P.jQuery} $container
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*/
self.attach = function ($container) {
this.triggerXAPI('attempted');
// TODO: Only create on first!
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$container.addClass('h5p-memory-game').html('');
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// Add cards to list
var $list = $('<ul/>');
for (var i = 0; i < cards.length; i++) {
cards[i].appendTo($list);
}
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if ($list.children().length) {
$list.appendTo($container);
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$feedback = $('<div class="h5p-feedback">' + parameters.l10n.feedback + '</div>').appendTo($container);
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// Add status bar
var $status = $('<dl class="h5p-status">' +
'<dt>' + parameters.l10n.timeSpent + '</dt>' +
'<dd class="h5p-time-spent">0:00</dd>' +
'<dt>' + parameters.l10n.cardTurns + '</dt>' +
'<dd class="h5p-card-turns">0</dd>' +
'</dl>').appendTo($container);
timer = new MemoryGame.Timer($status.find('.h5p-time-spent'));
counter = new MemoryGame.Counter($status.find('.h5p-card-turns'));
popup = new MemoryGame.Popup($container);
$container.click(function () {
popup.close();
});
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}
};
}
// Extends the event dispatcher
MemoryGame.prototype = Object.create(EventDispatcher.prototype);
MemoryGame.prototype.constructor = MemoryGame;
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return MemoryGame;
})(H5P.EventDispatcher, H5P.jQuery);