95 lines
1.8 KiB
JavaScript
95 lines
1.8 KiB
JavaScript
|
(function (MemoryGame) {
|
||
|
|
||
|
/**
|
||
|
* Keeps track of the time spent.
|
||
|
*
|
||
|
* @class H5P.MemoryGame.Timer
|
||
|
* @param {H5P.jQuery} $container
|
||
|
*/
|
||
|
MemoryGame.Timer = function ($container) {
|
||
|
var self = this;
|
||
|
var interval, started, totalTime = 0;
|
||
|
|
||
|
/**
|
||
|
* Make timer more readable for humans.
|
||
|
* @private
|
||
|
* @param {Number} seconds
|
||
|
* @returns {String}
|
||
|
*/
|
||
|
var humanizeTime = function (seconds) {
|
||
|
var minutes = Math.floor(seconds / 60);
|
||
|
var hours = Math.floor(minutes / 60);
|
||
|
|
||
|
minutes = minutes % 60;
|
||
|
seconds = Math.floor(seconds % 60);
|
||
|
|
||
|
var time = '';
|
||
|
|
||
|
if (hours !== 0) {
|
||
|
time += hours + ':';
|
||
|
|
||
|
if (minutes < 10) {
|
||
|
time += '0';
|
||
|
}
|
||
|
}
|
||
|
|
||
|
time += minutes + ':';
|
||
|
|
||
|
if (seconds < 10) {
|
||
|
time += '0';
|
||
|
}
|
||
|
|
||
|
time += seconds;
|
||
|
|
||
|
return time;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Update the timer element.
|
||
|
*
|
||
|
* @private
|
||
|
* @param {boolean} last
|
||
|
* @returns {number}
|
||
|
*/
|
||
|
var update = function (last) {
|
||
|
var currentTime = (new Date().getTime() - started);
|
||
|
$container.text(humanizeTime(Math.floor((totalTime + currentTime) / 1000)));
|
||
|
|
||
|
if (last === true) {
|
||
|
// This is the last update, stop timing interval.
|
||
|
clearTimeout(interval);
|
||
|
}
|
||
|
else {
|
||
|
// Use setTimeout since setInterval isn't safe.
|
||
|
interval = setTimeout(function () {
|
||
|
update();
|
||
|
}, 1000);
|
||
|
}
|
||
|
|
||
|
return currentTime;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Starts the counter.
|
||
|
*/
|
||
|
self.start = function () {
|
||
|
if (started === undefined) {
|
||
|
started = new Date();
|
||
|
update();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Stops the counter.
|
||
|
*/
|
||
|
self.stop = function () {
|
||
|
if (started !== undefined) {
|
||
|
totalTime += update(true);
|
||
|
started = undefined;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
};
|
||
|
|
||
|
})(H5P.MemoryGame);
|