h5p-memory-game/memory-game.js

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2014-03-28 14:52:41 +01:00
var H5P = H5P || {};
/**
* H5P Memory Game Module.
*/
H5P.MemoryGame = (function ($) {
/**
* Memory Card Constructor
*
* @param {Object} parameters
* @param {Number} id
*/
function MemoryCard(parameters, id) {
var self = this;
var path = H5P.getPath(parameters.path, id);
var width, height, margin, $card;
var a = 96;
if (parameters.width !== undefined && parameters.height !== undefined) {
if (parameters.width > parameters.height) {
width = a;
height = parameters.height * (width / parameters.width);
margin = '' + ((a - height) / 2) + 'px 0 0 0';
}
else {
height = a;
width = parameters.width * (height / parameters.height);
margin = '0 0 0 ' + ((a - width) / 2) + 'px';
}
}
else {
width = height = a;
}
// Public jQuery wrapper.
this.$ = $(this);
/**
* Public. Flip card.
*/
this.flip = function () {
$card.addClass('h5p-flipped');
};
/**
* Public. Flip card back.
*/
this.flipBack = function () {
$card.removeClass('h5p-flipped');
}
/**
* Public. Remove.
*/
this.remove = function () {
$card.addClass('h5p-matched');
}
/**
* Public. Append card to the given container.
*
* @param {jQuery} $container
*/
this.appendTo = function ($container) {
$card = $('<li class="h5p-memory-card" role="button" tabindex="1">\
<div class="h5p-front"></div>\
<div class="h5p-back">\
<img src="' + path + '" alt="Memory Card" width="' + width + '" height="' + height + '"' + (margin === undefined ? '' : ' style="margin:' + margin + '"') + '/>\
</div>\
</li>')
.appendTo($container)
.children('.h5p-front')
.click(function () {
self.$.trigger('flip');
})
.end();
};
};
function MemoryTimer($container) {
var interval, started;
/**
* Private. Make timer more readable for humans.
*
* @param {Number} seconds
* @returns {String}
*/
var humanizeTime = function (seconds) {
var minutes = Math.floor(seconds / 60);
var hours = Math.floor(minutes / 60);
minutes = minutes % 60;
seconds = Math.floor(seconds % 60);
var time = '';
if (hours !== 0) {
time += hours + ':';
if (minutes < 10) {
time += '0';
}
}
time += minutes + ':';
if (seconds < 10) {
time += '0';
}
time += seconds;
return time;
};
/**
* Private. Update the timer element.
*/
var update = function () {
$container.text(humanizeTime(Math.floor(((new Date()).getTime() - started) / 1000)));
};
/**
* Public. Starts the counter.
*/
this.start = function () {
if (interval === undefined) {
started = new Date();
interval = setInterval(function () {
update();
}, 1000);
}
};
/**
* Public. Stops the counter.
*/
this.stop = function () {
if (interval !== undefined) {
clearInterval(interval);
update();
}
};
};
/**
* Memory Counter Constructor
*
* @param {jQuery} $container
*/
function MemoryCounter($container) {
var current = 0;
this.increment = function () {
current++;
$container.text(current);
};
}
/**
* Memory Game Constructor
*
* @param {Object} parameters
* @param {Number} id
*/
function MemoryGame(parameters, id) {
var flipped, timer, counter, $feedback, cards = [], removed = 0;
/**
* Private. Check if these two cards belongs together.
*
* @param {MemoryCard} card
* @param {MemoryCard} mate
* @param {MemoryCard} correct
*/
var check = function (card, mate, correct) {
if (mate === correct) {
// Remove them from the game.
card.remove();
mate.remove();
removed += 2;
if (removed === cards.length) {
timer.stop();
$feedback.addClass('h5p-show');
}
}
else {
// Flip them back
card.flipBack();
mate.flipBack();
}
}
/**
* Private. Adds card to card list and set up a flip listener.
*
* @param {MemoryCard} card
* @param {MemoryCard} mate
*/
var addCard = function (card, mate) {
card.$.on('flip', function () {
// Keep track of time spent
timer.start();
if (flipped !== undefined) {
var matie = flipped;
// Reset the flipped card.
flipped = undefined;
setTimeout(function () {
check(card, matie, mate);
}, 800);
}
else {
// Keep track of the flipped card.
flipped = card;
}
// Count number of cards turned
counter.increment();
});
cards.push(card);
};
// Initialize cards.
for (var i = 0; i < parameters.cards.length; i++) {
// Add two of each card
var cardOne = new MemoryCard(parameters.cards[i], id);
var cardTwo = new MemoryCard(parameters.cards[i], id);
addCard(cardOne, cardTwo);
addCard(cardTwo, cardOne);
}
H5P.shuffleArray(cards);
/**
* Public. Attach this game's html to the given container.
*
* @param {jQuery} $container
*/
this.attach = function ($container) {
$container.addClass('h5p-memory-game').html('');
// Add cards to list
var $list = $('<ul/>');
for (var i = 0; i < cards.length; i++) {
cards[i].appendTo($list);
}
if ($list.children().length) {
$list.appendTo($container);
$feedback = $('<div class="h5p-feedback">' + parameters.l10n.feedback + '</div>').appendTo($container);
// Add status bar
var $status = $('<dl class="h5p-status">\
<dt>' + parameters.l10n.timeSpent + '</dt>\
<dd class="h5p-time-spent">0:00</dd>\
<dt>' + parameters.l10n.cardTurns + '</dt>\
<dd class="h5p-card-turns">0</dd>\
</dl>').appendTo($container);
timer = new MemoryTimer($status.find('.h5p-time-spent'));
counter = new MemoryCounter($status.find('.h5p-card-turns'));
}
};
};
return MemoryGame;
})(H5P.jQuery);