h5p-memory-game/card.js

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(function (MemoryGame, EventDispatcher, $) {
/**
* Controls all the operations for each card.
*
* @class H5P.MemoryGame.Card
* @param {Object} parameters
* @param {Number} id
*/
MemoryGame.Card = function (parameters, id) {
var self = this;
// Initialize event inheritance
EventDispatcher.call(self);
var path = H5P.getPath(parameters.image.path, id);
var width, height, margin, $card;
var a = 96;
if (parameters.image.width !== undefined && parameters.image.height !== undefined) {
if (parameters.image.width > parameters.image.height) {
width = a;
height = parameters.image.height * (width / parameters.image.width);
margin = '' + ((a - height) / 2) + 'px 0 0 0';
}
else {
height = a;
width = parameters.image.width * (height / parameters.image.height);
margin = '0 0 0 ' + ((a - width) / 2) + 'px';
}
}
else {
width = height = a;
}
/**
* Flip card.
*/
self.flip = function () {
$card.addClass('h5p-flipped');
self.trigger('flip');
};
/**
* Flip card back.
*/
self.flipBack = function () {
$card.removeClass('h5p-flipped');
};
/**
* Remove.
*/
self.remove = function () {
$card.addClass('h5p-matched');
};
/**
* Get card description.
*
* @returns {string}
*/
self.getDescription = function () {
return parameters.description;
};
/**
* Get image clone.
*
* @returns {H5P.jQuery}
*/
self.getImage = function () {
return $card.find('img').clone();
};
/**
* Append card to the given container.
*
* @param {H5P.jQuery} $container
*/
self.appendTo = function ($container) {
// TODO: Translate alt attr
$card = $('<li class="h5p-memory-card" role="button" tabindex="1">' +
'<div class="h5p-front"></div>' +
'<div class="h5p-back">' +
'<img src="' + path + '" alt="Memory Card" width="' + width + '" height="' + height + '"' + (margin === undefined ? '' : ' style="margin:' + margin + '"') + '/>' +
'</div>' +
'</li>')
.appendTo($container)
.children('.h5p-front')
.click(function () {
self.flip();
})
.end();
};
};
// Extends the event dispatcher
MemoryGame.Card.prototype = Object.create(EventDispatcher.prototype);
MemoryGame.Card.prototype.constructor = MemoryGame.Card;
/**
* Check to see if the given object corresponds with the semantics for
* a memory game card.
*
* @param {object} params
* @returns {boolean}
*/
MemoryGame.Card.isValid = function (params) {
return (params !== undefined &&
params.image !== undefined &&
params.image.path !== undefined);
};
})(H5P.MemoryGame, H5P.EventDispatcher, H5P.jQuery);